See,live, survive, think, run, and feel the black mesa incident from diferents point of views, have u even stoped to think about how many species of teh earth and xen where affected by the black mesa incident? how they died or made it? how the houndeyes lives, the life cyle of teh headcrabs, why the bullsquids like lakes and others water bodyes, why the snarks explodes in contact whit oxigen, how the fauna of the earth was affected and seized drastically after the war of the 7 hours, think, run, live, shoot from the point of view of the animals from xen and earth!
currently, the unique person working on the mod is smashersuper(me) here its a list of what im developing whitout help (except from my mind and hands)
*changing the weight, size, and some minor caracteristics of much weapons
*new huds
*new textures, maps and props
*new particles and sprites
*there are 10 chapters confirmed at the moment, but surely there will be more chapters coming...
*new models, animations and textures for the defaults NPCs
*thirdperson view features, via keybind in commands
*at least there are 30 singleplayer maps confirmed, this will be increased as the chapters are changing/re desingned or added
*lost of gore and graphical violence
*maybe ragdoll animations for some npcs
*there ist at least 2 playable animal especies for multiplayer and singleplayer
*a mega definition pack and low definiton pack, the mod will be in mega definition by default
*easter eggs that dont gonna to be revealed, at least from DEV team part
*maybe others things to come
*the only things that i can do are: texturing, modeling, animating, dessinging levels and maps, creating sprites and particles, replacing things, do some basic coding for hud and menus text, mapping, and those things, i really would apreciate help whit advanced coding of clients, npcs and those, but for now its not needed at all, in any case i will post news about that...
More updates will come soon! and the complete features list will come also very soon! stay tunned to see more!
As i said above, i find help from EDOC_32 and he made a code for dogs, althought that code its newly its still in development, i even cant say its in alpha, but i will test it once he make the cfg file whit the entities of the dog, if EDOC_32 still wanting to help, i cna say for sure that there will be more animals NPC comming soon, so its definitive, THE DOG ITS CONFIRMED AND WILL BE A NEW NPC IN THE MOD! for now thats all i can say, but if soem will be enemyes or friendly isnt at all sure, but they will make a apperance in the mod as NPCS, so you people can expect updates soon about the dog... and others animals...
Welcome to update number 1 of Half life: animal life, in this update you will see: *updates of the mod *confirmation of concepts and ideas that will be...
keys characters in the game will explain you about how much things and animals behaves and are in the mod, this is another confirmed feature, also i will...
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Is this dead? It's been a while since last update!
cool mod, but needs more maps!
one question, will this mod feel like an cartoon, or it will be more like in real life?
You should make a MP version....
Like NS, leveling up and gestating into xeno forms and marines with different weapons. That would be the best thing that ever happened to HL.
(buried)
i hate dogs
y not a cat?
i hate dogs AND cats
y not a duck
hapy to ear that from people, cuz if i get the code and fgd for entities, there will be dogs to shoot at!
starting to make progress..
bueno la verdad yo se hacer y armar sprites, pero como ya abre dicho en la descripcion, mientras mas yuda, mas me concentro en las otras cosas...
che... hay un poblema muy serio...
nececito que me digas como se llama el mapa en el que empezas el mod y el mapa en el que haces el entrenamiento... el Liblist.GAM se abre con el Bloc De Notas, asi que en donde dice "Startmap 'mapa_de_comienzo'" va el nombre del mapa del comienzo del mod, por ejemplo, Half-life tiene allĂ "startmap 'c0a0'", y en donde dice "trainmap 'mapa_de_entrenamiento'" pone el nombre del mapa del entrenamiento, por ejemplo, Half-Life tiene alli: "trainmap 't0a0'"
se eso se modificarlo, pero aun asi cuando tengo el mapa en la carptea de mapas y lo coloco se jode, de todas formas arreglo eso luego, ya termine de modelar el perro, me faltan las texturas y aniamciones, y ponerle dientes y ojos
olvida lo que dije antes, ya me sirvio la carpeta que tu hicistes, estoy buscando la entidad del perro en valve... tu dijistes que era monster_dogie, pero la unica que veo neuva es la de monster_handgrenade, debe ser esa verdad?
Que? no nada que ver! fijate bien,hmmmmmm... un minuto? tu debiste haber puesto mal el fgd, osea, en vhe, elimina el fgd del hl y agrega el de Anima-life que hice (en la lista cuando se agregan los FGDs).
ooo, en VHE, cuando agreges una entidad ,por Ejm. monster_zombie, cambiale 'monster_zombie' por 'monster_doggie' (acuerdate bien que es 'doggie' y no 'dogie'). salu2