In this second episode of This Is Human Error we continue showing you some of the progress on the mod. First, I amuse you by recording some placeholder lines for one of our Civil Protection team members named Noah, and drinking some coffee. I then show the process of adding these new sounds into game sound script files, editing the phonemes into the .wav file with Face Poser, creating a vcd file for the wav files, and adding the vcd files into the response rules. We then see short gameplay video of where this sound is used.
I also show some easy creation of simplistic gibs for the mantaray. Having the model open in XSI I select the polygons that I want to be part of the gib, and make a copy of them. I then fill in the hole with new polygons creating a solid piece. I proceed to uv map the new polygons, giving them a simplistic yellow intestine color, typical to Xenian's blood. As I have already the texture ready from before, I am ready to export the gib into a .smd file.
I write a .qc file using a template I made for the other gibs. Since the reference model isn't complexy shaped, and has low polycount, I can use it for the physics model as well. I run the .qc through studiomdl.exe and I have a working gib model. After this I go to the mod source code and I add the new gib model into the list of gib models in the mantaray's AI. I am then ready to go test the new gibs in-game.