Citizen: Code 647E
First Person ShooterCitizen: Code 647E is a mod im developing now ,its about a citizen and down fall of one of the cities from a combine occupation Feel free to help me with...
A Half-Life 2 mod attempting to not "recreate" the Half-Life 2 beta, But attempting to form a mixed version of all the development era's of the Half-Life 2 beta (2001-2003)
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Citizen: Code 647E is a mod im developing now ,its about a citizen and down fall of one of the cities from a combine occupation Feel free to help me with...
The Thing, the first Half-Life 2 mod released by a certain Donald before the final release of Half-Life 2. The original mod was made to be played on the...
Dark-Life 2, a simple mod that aims to reverse the day/night in Half Life 2 while keeping the gameplay as close to vanilla as possible
Lost Industry 2 is a mod based on Half-Life 2, using modified Source SDK 2013. This is official ModDB page for Lost Industry 2. This project was started...
Awakening on a crashed train with only sparse memories of the past, and advanced combat tactics for fighting the enemies of Our Benefactors, step into...
HL1 Inside HL2 is a mod, that adds all Half-Life: Source stuff to Half-Life 2, such as monsters, weapons, sounds, effects and etc. The main purpose of...
ambitious beta mod that's never coming out number #whatever
please do higher res photos for the images
Not to say anything but adding some in-game screenshots would be nice
im working on a playable demo
so far im using goldsrc for the 2001 demo
nvm. im switching back to source since i do have more experience in hammer with source.
The goldsource engine hammer is the exact same thing. except you have to use entities for managing multiple sequences and just lacks displacements and physics