Experience Half-Life 2 like never before. Return to City 17, held within the iron grip of the Combine and the Consul. Reunite with old friends, and enemies. Traverse vicious canals, make new allies, and brave the horrors of the Quarrytown. Immerse yourself in a revitalised combat system featuring old arsenals made new again, with added features to raise the bar in gameplay. You've been waiting for quite some time, now. It's time to climb aboard.
Combine Soldier In-Game. Body based off of Combineoverwiki.net , helmet based off of Combineoverwiki.net
Idk if it's this model, or if it was like that in base HL2, but man, that's a big SMG :D
I responded to this before - to match the proportions for the 3rd person animations in HL2, our SMG had to be this size.
Which means that in order to keep the SMG to its normal size, you need to make new animations for the soldiers. Oh boy
Which is unachievable for us, so we unfortunately have to cut a bit of a corner.
Try scaling it down and distorting it in a way that keeps the important part (the handle) in the same place. Compare Valve's view and world models for the smg in HLMV, or decompiled in your preferred modeling software. It looks perfectly normal in-game, even though the two models are quite different if you examine them.
That's exactly what we did here - the proportions are noticeably (and frustratingly) different from the viewmodel, and when the worldmodel for this smg was made, it was made with direct comparison to HL2's worldmodel in mind. Our SMG just doesn't have identical thickness or proportions to HL2's which means we have to cut the corner. Believe me, a lot of time was spent trying to find a solution that we could achieve in the worldmodel that didn't involve manipulating the model's size/proportions too much, and that unfortunately seemed to be the only way to make it work.
His helmet... It looks like this :<
When you think about it I don't suppose most combine soldiers are happy campers
Would you in their boots?
I don't suppose I would
I know I'm abit late, was watching the QuakeCon 2019 stream. this looks like it's gonna be fun to shoot at ingame. is the light reflecting off his armor abit there?
A tiny bit. Experiments with rimlighting provided really favourable aesthetic results compared to just phong, although as with most material settings, it's still definitely a work in progress.
HL: Alyx used this style of model. lol