Half-Life 2 Escape Beta v0.2
DemoYou play as a rebel who was captured by the Alliance. Can you escape from the bunker? The mod is in beta and will continue to be updated, THIS is NOT...
You play as a rebel who was captured by the Alliance. Can you escape from the bunker? The mod is in beta and will continue to be updated, THIS is NOT the FINAL VERSION!!! Perhaps there will be new chapters, etc. Installation:Program Files(x86)\Steam\SteamApps\sourcemods.
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You play as a rebel who was captured by the Alliance. Can you escape from the bunker? The mod is in beta and will continue to be updated, THIS is NOT...
You play as a rebel who was captured by the Alliance. Can you escape from the bunker? The mod is in beta and will continue to be updated, THIS is NOT...
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Is there any chance you could post the download file in .zip format?
Hello, do you have any problems with the RAR format?
Tried to open it with 7-Zip but no luck: "Cannot open as archive".
Researched this error on line, but the solutions either don't work or are beyond my skill level.
Hmm, just download winrar and open through it. Win-rar.com
I already have it, the free trial period has expired long since, they want money now. As a matter of principle I'm not laying out cash for something I will so seldom use.
Keep, don't forget to leave a comment) Yadi.sk
Thanks very much for taking the time and trouble to post a .zip version of the mod that I can easily install and run.
That said, I wish I could offer a more positive review, but there are some issues with this mod that keep it from being as enjoyable as it could be.
The prison section is just…plain. Too long, and it all looks exactly the same. Pretty bare bones appearance, especially when later parts clearly show that you know how to use clutter to make an area look more natural.
Did not much enjoy your habit of throwing enemies at the player in ever increasingly larger numbers. Not much imagination in that tired old trope.
When you arrive at the sewer section, all of a sudden the enemies get WAY harder to kill-like maybe able to absorb 10 times as much damage. What’s up with that?
At least a couple of the level changes left me frozen in place, unable to move away, had to noclip to get going.
Final area: Looks to me like maybe you put in more work on this than all the rest of the mod put together, and it actually looks pretty good. In the tunnel above the derailed passenger car there is a balcony area with several guards. I got up there [noclipped] and found…. a spot on the left side that transports me back into one of the sewer areas. Since I’m not sure there’s any legit way you could get up there, it seems an odd place to put that transition point.
Also in that final area, there is a place near a stairway where automatic cannon fire comes at you...from out of the ground. No gun emplacement or anything like that visible, just...shoots up out of the ground at you. Something amiss there.
Seems perhaps there was not much play testing or you would have surely encountered most of these issues and fixed them.
Bottom line: Shows promise, but needs work.
Thank you very much for your feedback. At the moment, the development of the mod is temporarily frozen. Since we are still 15-16 year olds, we have little time to devote to fashion enough. But soon(maybe a month or 2) we will continue to develop. But don't think we're sitting around. We also improve our skills(in mapping, triggers) and the like in our free time. Thank you again, your opinion is important to us.
Huh. Looks like the levels could be a bit more interesting and the AI could use some work, but not bad, I'll keep an eye out.
Hi, thanks for the comment. In the future, new levels and mechanics will be added. I just hurried with the release of fashion