Half-Life 2: Capture the Flag 2.0 brings the familiar Capture the Flag game play along with six other game modes in the new 2.0 release. True to its roots, the game pits the Rebels against the Combine in a fast-paced battle over the flags within the graphics rich environment of the Source engine. In this final release of the game, features introduced in all of the previous beta test versions have been now fully implemented. The mod in a nutshell is an homage to the fast-paced run and gun style of Capture the Flag such as found in Quake and Unreal Tournament. The mod is also 100% free to install and play under the free Source SDK!

Post feature Report RSS HL2CTF 2.1 Feature Updates

Since the release of HL2CTF 2.0 we have received a few comments from players which we have addressed in the new 2.1 update. The following is an overview of the updates.

Posted by on

Half-Life 2: Capture the Flag v2.1

Featured updates

Since the release of HL2CTF 2.0 we have received a few comments from players which we have addressed in the new 2.1 update. The following is an overview of the updates.

The version 2.1 update focuses primarily on reversing the high player damage modifiers and low weapon damage values to create more balance in the mod. Additional updates include individual hit-registration sounds for the head, torso, arms and legs to compliment the adjusted damage values.

Below is the full list of changes in the new v2.1 update:

Added Features:

  • Individual hit registration sounds for Head, Torso, Arms and Legs
  • Charged Railgun shot now colorized Red
  • Secondary zoom function added to Pistol and .357

Changes:

  • Adjusted Player damage Multipliers
  • Adjusted Weapon damage values
  • Slight increase to wall-jump vertical height multiplier
  • Player spawns with 100 health and 10 suit
  • Rework of all in-game radio voiceover audio

Map Additions and Updates:

  • Added new Instagib map - ig_curved
  • Updated ctf_canyon2 - Changed Shield Team Runes to Drain
  • Updated ctf_floodzone - Changed Shield Team Runes to Drain
  • Updated ctf_atomicgarden - Fixed info_player_start position and other tweaks
  • Updated ig_duality - Changed from 4 captures to 8 (including xbow and mag versions)
  • Updated ctf_storm - Removed RPG from middle bridge
  • Updated ctf_lambda_bunker - Fixed barrier in Combine Spawn

As players of the mod may be able to tell by many of the updates, we have taken player damage multipliers and weapon damage values very seriously in this update. For those that are used to 2.0 damage values, there will be some adjusting but overall the balance and more logical weapon and player damage values are now more properly configured within the mod.

- the HL2:CTF team

Post comment Comments
yarow12
yarow12 - - 181 comments

Cool.

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: