Follow Fred Thompson on an emotional, action packed search for redemption, through many missions based upon real scenarios. Features realistic AI, new graphical effects and tactical gameplay. ARRANGEMENT is a total Half-Life conversion, created by a multidisciplinary team from different countries. Coming soon.
A WIP level in where the player remembers how everything started. Might change, might not. Level design by Nemesis.
Please, give us ideas to improve this sequence!
I like the amount of detail you put into your brushing work :)
other houses in backround etc.
How about softparticles? :)
Yeah, I talked with Moritz (Ryo) about that. Not sure if I'm gonna keep these particles though. Maybe I'll decrease the transparency to avoid the hard edges.
;)
That is a good idea indeed.
Great environment.
HOLY POOP! AWESOME!
No fog in the house ...
awesome i like the textures and the fog it looks gr8 keep up the good work :D
In the beginning, have the house blended in with the whites with the aid of a transition texture or some particles, rather than just having it in a static position. Other than that, this is pretty epic. :3
avoid fog in the house
**** looks so cash!!
ALT + F4 = HAPINESS
black and white, motion blur, and ghosts constantly appearing and disappearing should make this epic.
It's hard to believe that this is the original HL engine cooking all of this up!
Looks GREAT!
The body movements, the way the head angles with inertia, is a VERY nice touch. KEEP IT!
Hmm. Maybe when you grab the sweater from the bed:
*Loud crash is heard, then couple of gunfire shots from an upstairs location, loud woman scream.*
*Soldier breaks the window to left and player gets "killed"*