TO USE THIS MOD WITH PLUGY YOU HAVE TO DO THIS: Imgur.com

In the destiny path, press space bar where the " ends and add -direct -txt. The "3dfx" is because i use Glide Wrapper. If you play without Plugy you have to do the same. REMEMBER TO PASTE THE DATA FOLDER IN YOUR DIABLO II FOLDER, IT DOESN'T EXIST THERE BY DEFAULT UNLESS YOU HAVE ANOTHER MODS.


I spent about a month to make this mod and i'm happy with the result, the goal was to make every mercenary worth having and at the same time keeping things as balanced as possible. Now every class has at least 3 subtypes, for example Rogue now has Fire Arrow, Cold Arrow and Combat, Iron Wolves have 4 subtypes: Lightning, Ice, Fire and Combat, Desert Mercenary like the base game have Offensive, Combat and Defensive, Barbarians have 3 subtypes: Offensive, Defensive and Combat.

Every hireling has at least one passive skill.

These hirelings will adapt to almost every build, i tried my best to do this but maybe there is some hireling that doesn't adapt to them

A problem that vanilla Diablo II had was that hirelings actually were weaker as you progressed in difficulties, this no longer happens because now Hell hirelings are the strongest. Another problem i had was that the only useful hireling was the Desert mercenary because of auras, and the third problem i had was that the mercenary's equipment options were a bit limited, now it's almost as your character's.

Skills changes list:

Zeal: Now does a bit more damage per lvl.

Vengeance: Added a cut overlay (See it here) used on hit, also It plays a sound on hit (Fist of Heavens Sound).

Guided Arrow: Now works with Pierce (Like it did in the past).

Multiple Arrow: Now does more damage.

Chilling Armor: Bolt now does more damage.

Lightning Bolt: Now is a good choice at high levels.

Blaze: Does more fire damage.

Teeth: Now does more damage.

Holy Fire: Now it's on par with Holy Shock, still Holy Shock it's better.

Frost Nova and Nova: Now are powerful choices.

Impale: Now it doesn't have the chance to deteriorate your weapon.

Hireling skills list:

Rogue - Fire (Normal): Fire Arrow, Critical Strike, Amplify Damage, Might.

Rogue - Fire (Nightmare): Fire Arrow, Exploding Arrow, Critical Strike, Amplify Damage, Fanaticism.

Rogue - Fire (Hell): Immolation Arrow, Exploding Arrow, Critical Strike, Amplify Damage, Holy Fire.

Rogue - Cold (Normal): Cold Arrow, Critical Strike, Inner Sight, Defiance.

Rogue - Cold (Nightmare): Cold Arrow, Ice Arrow, Penetrate, Inner Sight, Meditation.

Rogue - Cold (Hell): Ice Arrow, Freezing Arrow, Penetrate, Inner Sight, Holy Freeze.

Rogue - Combat (Normal): Multiple Shot, Magic Arrow, Critical Strike, Iron Maiden, Weaken.

Rogue - Combat (Nightmare): Multiple Shot, Magic Arrow, Guided Arrow, Pierce, Lower Resist, Salvation.

Rogue - Combat (Hell): Multiple Shot, Strafe, Guided Arrow, Pierce, Life Tap, Conviction.

*Note*: Now Rogues can use crossbows. Cold Arrow -Defensive Fire Arrow - Offensive Combat - Hybrid.

Desert Mercenary - Offensive (Normal): Jab, Bash, Pole Arm Mastery, Spear Mastery, Increased Speed, Might.

Desert Mercenary - Offensive (Nightmare): Jab, Impale, Pole Arm Mastery, Spear Mastery, Critical Strike, Concentration.

Desert Mercenary - Offensive (Hell): Impale, Frenzy, Pole Arm Mastery, Spear Mastery, Critical Strike, Fanaticism.

Desert Mercenary - Defensive (Normal): Jab, Power Strike, Pole Arm Mastery, Spear Mastery, Iron Skin, Defiance.

Desert Mercenary - Defensive (Nightmare): Power Strike, Charged Strike, Pole Arm Mastery, Spear Mastery, Iron Skin, Salvation.

Desert Mercenary - Defensive (Hell): Charged Strike, Lightning Strike, Pole Arm Mastery, Spear Mastery, Iron Skin, Holy Freeze.

Desert Mercenary - Combat (Normal): Jab, Sacrifice, Pole Arm Mastery, Spear Mastery, Critical Strike, Prayer.

Desert Mercenary - Combat (Nightmare): Sacrifice, Zeal, Pole Arm Mastery, Spear Mastery, Critical Strike, Thorns.

Desert Mercenary- Combat (Hell): Zeal, Vengeance, Pole Arm Mastery, Spear Mastery, Critical Strike, Conviction.

*Note*: This hirelings are intented to be the support of ranged characters.

Iron Wolf - Fire (Normal): Fire Bolt, Inferno, Fire Ball, Fire Mastery, Resist Fire.

Iron Wolf - Fire (Nightmare): Fire Ball, Blaze, Hydra, Meteor, Fire Mastery, Might.

Iron Wolf - Fire (Hell): Fire Ball, Hydra, Meteor, Fire Wall, Fire Mastery, Fanaticism.

Iron Wolf - Cold (Normal): Ice Bolt, Ice Blast, Frozen Armor, Cold Mastery, Resist Cold.

Iron Wolf - Cold (Nightmare): Ice Blast, Glacial Spike, Frozen Orb, Shiver Armor, Cold Mastery, Vigor.

Iron Wolf - Cold (Hell): Frozen Orb, Blizzard, Frost Nova, Chilling Armor, Cold Mastery, Defiance.

Iron Wolf - Lightining (Normal): Lightning, Charged Bolt, Lightning Mastery, Resist Lightning.

Iron Wolf - Lightning (Nightmare): Chain Lightning, Lightning, Static Field, Nova, Lightning Mastery, Blessed Aim.

Iron Wolf - Lightning (Hell): Chain Lightning, Charged Bolt, Nova, Thunder Storm, Lightning Mastery, Concentration.

Iron Wolf - Combat (Normal): Teeth, Bone Spear, Bone Armor, Prayer, Iron Maiden.

Iron Wolf - Combat (Nightmare): Bone Spear, Bone Spirit, Bone Armor, Poison Nova, Salvation, Confuse

Iron Wolf - Combat (Hell): Bone Spear, Bone Spirit, Bone Armor, Poison Nova, Meditation, Decrepify.

*Note*: Fire - Offensive, Cold - Defensive Lightning - Crowd Combat - Hybrid. Do note that in hell difficulty they will be hard to pull off since there's always an inmune Monster, use Conviction or Lower Resist!

Barbarian - Offensive (Normal): Bash, Concentrate, Increased Speed, Battle Orders, Concentration, Axe Mastery.

Barbarian - Offensive (Nightmare): Frenzy, Berserk, Iron Skin, Battle Orders, Holy Shock, Axe Mastery.

Barbarian - Offensive (Hell): Frenzy, Berserk, Iron Skin, Battle Command, Fanaticism, Axe Mastery.

Barbarian - Defensive (Normal): Stun, Concentrate, Iron Skin, Shout, Defiance, Sword Mastery.

Barbarian - Defensive (Nightmare): Concentrate, Berserk, Iron Skin, Shout, Conviction, Sword Mastery.

Barbarian - Defensive (Hell): Concentrate, Berserk, Iron Skin, Battle Orders, Conviction, Sword Mastery.

Barbarian - Combat (Normal): Stun, Double Swing, Critical Strike, Battle Cry, Blessed Aim, Sword Mastery

Barbarian - Combat (Nightmare): Concentrate, Double Swing, Critical Strike, War Cry, Thorns, Sword Mastery.

Barbarian - Combat (Hell): Vengeance, Double Swing, Critical Strike, War Cry, Holy Freeze, Sword Mastery.

*Note*: They work as tanks (As they did in vanilla but better.)

I tested everything and it should work fine, i used it in conjuntion with Enjoy SP - Mod and Plugy,. I recommend that you download this mods and play with them, they are worth it. Another minor changes are that now every hireling has a better appereance. For example, Rogue now has a Skull cap, Studded leather armor and shoulder pads and a long bow, Desert Mercenary has got a kind of Skull cap, Full Chain mail and has got a new spear, Iron Wolf now has a golden chest plate, Corona, and a Kite Shield and Barbarian now has a heavy chest plate and shoulders pads, great helm and a great sword. This were in the game files but were not fully implemented so i edited some txt's and worked.

Note: This mod is only usable with the -direct - txt method, it will not work with D2SE. Tested only in Version 1.13c, im not sure if it will work 1.14d or so. Also, i added an expanded character inventory and expanded cube for quality of life purposes.

Known bugs: Actually is not a bug but a problem of the game, when you start a new character and you recruit your first hireling, this will not use certain skills until they reach the level they need to use it. For example some auras are usable when you reach level 5, so if this hireling doesn't have level 5 yet it will not be able to use it.

If you hire an Act 5 barb, they will show the axe wielding one and not the sword wielder. To fix this just save and exit and enter again, this should fix it. The only one who uses axes is the offensive one.




1.1 changelist: Offensive Barbarian now uses axes, added Axe Mastery and Iron Skin to Offensive ones and Sword Mastery to Deffensive ones.

Vengeance now displays an unused overlay on hit and sound (Fist of Heavens sound).

Added Diablo 1 music to certain locations to make the mod feel unique.

1.2 changelist: Added Combat Barbarian, restored hireling running animations because they looked kinda bad walking at high speeds, some skill changes to hirelings for balance purposes, fixed act 5 hell barbarian bug, reduced their skill levels by five.

1.4 changelist: Changed some skills, better ranged mercenary ai. Now axe barbarians can equip two handed axes, the problem is that... every mercenary can equip axes now because the equipping of certain weapons on them are hardcoded and i don't know how to change this, so try to not give anyone axes and it should be fine.

1.5 changelist: Changed a lot of mercenary skills (See the skills tab), Changed main menu to look like classic Diablo II (credits to Diablo II beta mod), added Diablo Hellfire soundtracks to certain places, Some Diablo 1 item sounds were added, now Strafe and Impale don't play Amazon's shout when used by mercenaries, removed Impale durability effect because it affected the Offensive Desert Mercenary's weapon, fixed Combat Barbarian spamming shouts.


Shoutout to: Firelings creator for inspiring me in making this mod.


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Post comment Comments  (0 - 10 of 78)
Calavera™
Calavera™

I don't speak much English but here we go... it's a great mod by the way I would like you to bring new updates for these comrades-in-arms in Diablo 2 today they work very well but I think they need a bit of polishing their work Um some improvement could not be added + for all of them.

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Guest
Guest

Why can't I hire a mercenary from Act 2 on hell? The cost of hiring is approximately 8,900 (as it is written in the interface). But when trying to hire, he writes that there are not enough funds. Although I have the maximum gold to my level in my pockets.

And another question. Why do Hell's mercenaries have health and armor stats less than nightmare's mercenaries? And they cost less.

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Calavera™
Calavera™

que raro ami me funciona bien y creo que en modo infierno todos los heroes son muy compententes mucho mas que en sus respectivos modos normal y pesadilla mi actual hermana de armas es la picara congelante la Amo <

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Guest
Guest

Is possible to use this mod with plugy and enjoy sp mod at the same time if is how?

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EFdee Creator
EFdee

It's meant to be used with both mods, i suggest that you install Enjoy SP first and then Guild

Reply Good karma+2 votes
Guest
Guest

could you tell me how to use mpq patch conjuntion with Enjoy SP - Mod ?

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EFdee Creator
EFdee

This mod isn't an MPQ patch, just some txts

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