It's been some months since our last update but now, after some time being in our little bubble we're here to bring you some important news. First of all, we need to mention that we are looking for an animator for the project. We're pretty much around a 60~70% into the development of the game given our development roadmap but with our previous animator missing, there are many things we can't really work on with the detail we would like to have and it is necessary to finish the game. The animations would mainly consist on first person view weapon animations, enemy models and other characters for things such as cutscenes.
So if anyone is willing to join the team as an animator, make sure to drop an email at deppresickteam at gmail dot com or find me on Skype, nickname is bodylool.
As for the update goes, development is going a bit slow lately because of the matter we just previously talked about, but that doesn't mean there hasn't been any progress, on the contrary, we have worked on many parts of the game and improved on them substantially. On the gameplay side we have worked on many new puzzles for you guys to solve, many more item interactions, weapons and spooky events.
Programming-wise, there has been a lot going on. We have updated engine version which allows us to do more things with physics and better lighting. The inventory has been revamped to work more fluidly and the save system has been redone so saves take the least possible space (making them faster to load and save).
For our Composer and Sound Designer we have Tyler Devon Gillis, Remorse The List will have a custom score built with the understanding of the psychology of audio. Each area will feature a different soundscape from our Empty Streets to our deserted buildings. Our game will truly feature a terrifying soundtrack.
We are seeing the light at the end of the tunnel, we just need someone to help us with the final push to make this game a reality.