Gothic II: Gold Remaster v1.8
PatchThe Remaster of Gothic II: Gold Edition is next to the L'Hiver Edition the most graphically complex version of the original game up to date with the difference...
The Remaster of Gothic II: Gold Edition is next to the L'Hiver Edition the most graphically complex version of the original game up to date with the difference that the story and the gameplay correspond 100% to the original and the areas or locations have remained largely unchanged - except for the now significantly higher level of detail of the game worlds.
The project is based on content from the L'Hiver Edition of unknown111, revised worlds and textures from the High Vegetation Mod by felsenschmied and further texture packs from Artemiano, LordRiisis/Merlin, Vurt and Bentraxx. Without the individual works of these developers, the project would not exist in this form.
From all the individual packages, the most authentic and suitable objects and textures were selected and a variety of detail corrections were made. The package also contains new and upscaled textures as well as various adjustments and bug fixes - always with the claim to maintain the recognition effect of Gothic II and to intensify the atmosphere through higher detail and an overall fancier game world. The balancing and gameplay correspond to the original.
Essentially, the following edits have been made:
1) In addition to the compilation of objects or meshes from all mentioned modifications, the most suitable and beautiful textures from the texture packages of Artemiano, LordRiisis/Merlin, unknown111, Vurt and felsenschmied have been combined into a new, independent package and graphically adapted to each other through new transition textures, exposure adjustments and color corrections. In some cases, optimized original textures are also used.
2) Many textures for paths, floors, roofs and walls have been reworked so that their constant repetition in the game is less noticeable and they fit better into their environment. The flora has also been graphically adapted so that, in contrast to the High Vegetation Mod, it looks even more natural and thus harmonizes better with the game world.
3) In some cases, completely new textures have been implemented - especially in the addon world. The inventory and menu of the game have also received a graphical facelift.
4) Many of the textures used have been optimized with a modern A.I. image upscaler and individually sharpened. Thus, monsters as well as faces and armor of the NPCs appear much more detailed - without alienating them. In addition to better polygon models and textures, all NPCs have received a correction of the partially asymmetrical eye area.
5) The seawater in Gothic II has been replaced by an elaborately animated water texture from the HD Mod by Bentraxx for the game Thief II - The Metal Age. This means that the water now looks much more appealing even with the original renderer in Gothic II. The more beautiful waterfalls from the L'Hiver Edition also find their way into the modification in a further optimized form.
6) The Remaster also contains many bug fixes in the game worlds compared to the original and the High Vegetation Mod. Incorrect objects and textures have been removed or corrected. In addition, more details have been added. The scripts for particle, sound and visual effects have also been revised and supplemented with further features, such as ambient lightning by magic.
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The Remaster of Gothic II: Gold Edition is next to the L'Hiver Edition the most graphically complex version of the original game up to date with the difference...
These normal maps are for Gothic II: Gold Remaster. The installation is optional and only available in combination with D3D11 renderer. Textures get a...
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Hello there! This mod is so interesting..I wanna play again Gothic 2 after several years xD. The Question is: can i use this mod on gothic 2 wothoud Add-on?
Actually you can use it as a texture pack with "Gothic 2 Classic" mod by D36:
- Change graphics_remaster.mod from *.mod to *.vdf and put it in game's data folder.
- Normalmaps files go into system/GD3D11/Textures/replacements/Normalmaps_g2_classic
Have fun!
Hello, no you need the Gothic 2 + addon
Hello Marco_Marwin. Thank you for awesome remaster! Really enjoying new graphics!
How do you think, is it possible to add some "Caribbean vibe" to the water near pirate camp?
In one of other graphic packs I've seen armors without helmets(dragon hunter, knight, paladin). It looked really neat. Is it possible to add it to remaster as optional file? (or even make default)
Also +1 to removing lens flare around torches. It makes no sense and torches would look much better without them.
Anyway thanks for your effort. Keep doing what you doing!
Hey, armors without helmets are not planned and weren't available in the original game. To avoid errors with lens flares just install the latest version of the D3D11 renderer.
Thanks for your feedback
The texture for these lensflares ist called flare6.tex when I remember it correctly. So I changed every entry in the worlds with a hex editor from „flare6“ to „flare9“. Flare9.tex is now a new but empty (only alpha channel) texture. The easier way would be just to replace the flare6.tex with an empty alpha channel texture, but I am not sure if this texture is used for other flare effects besides torches. So i wanted the original texture unchanged in this case. Cheers
Thanks mate, you saved my OCD :D The texture name was zflare6. Created a transparent tga in gimp, and replaced the original one using goman. Works like a charm.
Could you share how did you managed to remove these lens flares? I would really appreciate it. Cheers.
They say lens flare is a flat texture
Github.com
Hope one day you'll have a mood to change it :)
In v1.45 of Gold Remaster I removed them. But a new game is needed.
Cheers
Thanks for the effort, mate. Unfortunately it ain't working when used as graphics pack.