Goldfinger 64 is a fan re-imagining of the 1997 Nintendo 64 game Goldeneye 007. The goal of the project is to replace all 20 of the original Goldeneye levels and missions with new ones, based on the 1964 movie Goldfinger.

Post tutorial Report RSS Goldeneye 007 hacking / Create new levels

All credit goes to TimEh. This tutorial will teach you how to use Hammer/XSI Softimage for Goldeneye mapping, it will also teach how to texture and optimize. Then it will show you how to create several rooms and how to import them into the editor. Finally it'll show you some useful effects and how to implement them with a hex editor.

Posted by on - Intermediate Mapping/Technical

PART 1:

PART 2:

PART 3:

PART 4:

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