Goldfinger 64 is a fan re-imagining of the 1997 Nintendo 64 game Goldeneye 007. The goal of the project is to replace all 20 of the original Goldeneye levels and missions with new ones, based on the 1964 movie Goldfinger.

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Goldfinger 64 Released!!!!!

Goldfinger 64 Released!!!!!

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Goldfinger 64 leaps onto your Nintendo 64 console, in a spectacular, mind-blowing new adventure starring James Bond. Completely new levels, characters...

Goldfinger 64: Operation Grandslam

Goldfinger 64: Operation Grandslam

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Operation Glandslam is in full swing. Levels are being created and imported, and Goldfinger is starting his evil plot.

Pussy Galore's Flying Circus

Pussy Galore's Flying Circus

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Characters and props making great progress, and showing off Pussy Galore's Flying Circus.

Mustang, Jeeps, new music, and more props

Mustang, Jeeps, new music, and more props

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Exciting update showing Mustang, Jeeps, new music, and more props.

Goldfinger 64 is back in action!

Goldfinger 64 is back in action!

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New updates includes a multitude of props, throwing hats, and double the Auric Goldfinger trouble.

Goldfinger 64: Update #8

Goldfinger 64: Update #8

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Nothing fancy this time, a picture and a song. Sometimes that's all you need.

Goldfinger 64: Weekly update #7

Goldfinger 64: Weekly update #7

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This week there's a video of Bond taking Goldfinger's car and driving around Fort Knox some.

Goldfinger 64: Weekly update #6

Goldfinger 64: Weekly update #6

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For the sixth weekly update there's a new shot of Fort Knox, display of some new props and a picture of a demo-map in-game.

Goldfinger 64: Weekly update #5

Goldfinger 64: Weekly update #5

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This week we'll present you with a completely new custom-made track, as well as a list with previously finished Goldeneye hacks.

Goldfinger 64: Weekly update #4

Goldfinger 64: Weekly update #4

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For the fourth update there's a new vehicle and some early previews of upcoming maps.

Goldfinger 64: Weekly update #3

Goldfinger 64: Weekly update #3

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This week there wont be any media, there'll just be some level design discussion.

Goldfinger 64: Weekly update #2

Goldfinger 64: Weekly update #2

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The second weekly updates introduces a new character and explains the process of prop modeling for Goldfinger 64.

Goldfinger 64: Weekly update #1

Goldfinger 64: Weekly update #1

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The first weekly update will deal with how the original scenes are being taken care of, and how we evolve the set concepts that are only hinted at in...

Goldeneye 007 hacking / Create new levels

Goldeneye 007 hacking / Create new levels

Mapping/Technical Tutorial

All credit goes to TimEh. This tutorial will teach you how to use Hammer/XSI Softimage for Goldeneye mapping, it will also teach how to texture and optimize...