GoldenEye: Source is a Multiplayer only total conversion modification of Half-Life 2. It is a fan made recreation, released for free, with only one goal in mind; to bring the memories and experiences from the original GoldenEye64 back to life using Source Technology. We want you to look at this mod and remember the first best multiplayer first-person shooter ever made. We are doing our best to bring in the opinions of the community to create a game that everyone is going to enjoy. But, we are not here to recreate the game exactly how it was in GE64, a lot of things have changed since they first designed that game, mainly in technology and gamers experiences. We are here to take the game even further but at the same time provide a lot of those fun elements that hardcore GE64 fans will enjoy. We've got experienced team members all across the board, from professional level, to amateurs looking to make it into the business working hard to make this dream a reality.

Report RSS GoldenEye: Source 5.0 Media Day 1 - Five Days Of Media Updates

5.0 Coming Soon! New Webpage. Introducing Aztec. More details to follow.

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5.0 Coming Soon

For the past two years the development team has been hard at work on the next major release of GoldenEye: Source and the time has come to give everybody a taste of what’s coming this Friday, August 12th!

Over the next 5 days leading up to release we’ll be giving everyone an in-depth sneak peek at what the latest installment of GoldenEye: Source has to offer, so be sure to check back each day at 4:00 PM EST!

Aztec

In each post, we’ll be showcasing a specific map and giving you various other tidbits of what we’ve got in store with 5.0 to highlight how we’re bringing even more of the classic N64 game to life in the Source engine. Today, we proudly present Aztec:

AztecAztec2Aztec3


Aztec has been completely rebuilt from the ground up by our lead artist Luchador to bring it in line with the Bond movie visuals that inspire our art direction for environments whilst staying faithful to the map’s style presented in the original game.

Aztec4aztec5aztec6


“The greatest difficulty was mixing the different aesthetics – the map has the old temple area with its jungle look and that’s attached directly to a retro sci-fi area requiring completely separate, and unique art. Staying under memory limits was a challenge. The shuttle was fun, though, and the largest vehicle I’ve ever made.”

–Luchador, Lead Artist

aztec7


Map Overhauls Part 1

5.0 is quite simply the best GoldenEye: Source has ever been. We’ve been refining the entire mod from top to bottom – giving everything a much needed polish. Nothing showcases this hard work like our roster of updated levels. Since our previous release every single map in the game has been updated. With the new additions, the mod now has a total of 25 maps!

Here’s a little taste of some of the updates we’ve made:

cavesEgyptianCradle


Website Launch

Along with 5.0 we’re pleased to announce the launch of our brand new website as we step up our web presence. You will be able to find all of the media and important information we release there.

Call to Arms

Seeders, we have put out the installer for easy access via torrent. You can head to our downloads to start sharing the GE:S installer. The installer is locked so you will not be able to play the game until release. We are also looking for possible mirrors for hosting the new FULL installer for the mod. If you are able to help, please contact us at: contact@goldeneyesource.net

GoldenEye: Source 5.0 Preload


Community

GoldenEyeSource.net
Facebook.com
Youtube.com
Twitter.com
Reddit.com

-Team GoldenEye: Source

Comments
NanoTheBandit
NanoTheBandit

And i thought that 4.x would be the final, glad to see the mod has been active in development.

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Lateralus10k
Lateralus10k

Looks Good.

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General_Cornwaffle
General_Cornwaffle

Will you finally have fixed headshots?

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duck354
duck354

goldeneye 64 wasnt like that

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General_Cornwaffle
General_Cornwaffle

@duck354
Wasn't like what?
Where it takes 5 headshots to kill someone? (which is what the current GE:S has)
Because in Goldeneye64, it was always one shot headshots unless they had armor.

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Enzo.Matrix Author
Enzo.Matrix

There will be news regarding this topic.

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Graslu
Graslu

It wasn't always one shot headshots. You're thinking of singleplayer where if they didn't have armor they would get killed in one shot at any difficulty on the head.

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General_Cornwaffle
General_Cornwaffle

@Graslu
Talking about 64 or GE:S?
Because in GE:S, it was 5 headshots at the most, every time.

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duck354
duck354

as in multiplayer on the n64 wasnt one shot one kill in the head.

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DevinShadowV
DevinShadowV

eeeeeeeeeeeeeeeee I'm getting excited

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TheRenegadist
TheRenegadist

Hype beyond all hype!

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Derped_Crusader
Derped_Crusader

I knew this was happening~ and I'm excited to see it come to life!

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Maggy_

This is one of the best multiplayer mods out there. Waiting for the 5.0 release!

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Dr.Goupyl
Dr.Goupyl

Good to see you didn't kick the bucket !

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notaclevername
notaclevername

Awesome, Surprise news from one of my favorite mods! :D
Good work GE:S Team, Looking forward to all the media and information up to the release, and of course, the release! Thank YOU!

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Enzo.Matrix Author
Enzo.Matrix

Goldeneyesource.net for the following days. ModDB locked up on us and the posts are getting sorted out. Will be fixed soon.

Reply Good karma+1 vote
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