GoldenEye: Source is a Multiplayer only total conversion modification of Half-Life 2. It is a fan made recreation, released for free, with only one goal in mind; to bring the memories and experiences from the original GoldenEye64 back to life using Source Technology. We want you to look at this mod and remember the first best multiplayer first-person shooter ever made. We are doing our best to bring in the opinions of the community to create a game that everyone is going to enjoy. But, we are not here to recreate the game exactly how it was in GE64, a lot of things have changed since they first designed that game, mainly in technology and gamers experiences. We are here to take the game even further but at the same time provide a lot of those fun elements that hardcore GE64 fans will enjoy. We've got experienced team members all across the board, from professional level, to amateurs looking to make it into the business working hard to make this dream a reality.
[Old Version] This is a hot fix designed for SERVER HOSTS ONLY. This fixes several gameplay issues detailed in the full description.
BETA 4.0.2 SERVER FIX
~ Fixed infinite loop on map change if ge_gameplay_mode == 1 and gameplaycyle.txt only has 1 gameplay in it
~ Fixed ge_gameplay_mode == 2 not cycling through gameplaycycle.txt
~ Moved round ending to BEFORE the new gameplay is loaded to allow OnRoundEnd() to be called for the current gameplay instead of the new one
~ Fixed LTK not being active on map change load
~ Fixed CTK forcing DM mode on map change sometimes
~ Fixed Gun Game restarting the round needlessly if gg_deathmatch is set to 1 at gameplay load
~ Fixed Gun Game round/match end scoring
~ Fixed Gun Game not assigning score properly to players who join late in the game
~ Added prompt to CTK when the round is restarted after a second player joins
~ Added prompt to Gun Game when the round is restarted due to deathmatch mode being activated