GMDX is an award-winning large-scale modification for the 2000 PC classic Deus Ex. GMDX addresses the many flaws of the game, polishes it to a very high standard, and adds new layers of depth that one would have hoped to see in a sequel. GMDX is executed with the strict parameter of staying true to the original design principles that define Deus Ex, and seeks to improve all aspects of design excluding the plot and soundtrack. The cumulative result thus far is said to be, and aims to be the "definitive Deus Ex experience".

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CyberP still sleeps with his Teddybear! (pics in the thread) (Games : Deus Ex : Mods : GMDX : Forum : Final Version : CyberP still sleeps with his Teddybear! (pics in the thread)) Locked
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Sep 19 2015 Anchor

Now that I got your attention, CyberP here's my complete list of suggestions which I promised you like 3 months ago. I blame society for my laziness!
Also, I might make later a mapping suggestions thread, but for now I'm happy I managed to write this shit.

Anyway, I tried my best to categorize them so here goes nothing:


General:


- Since I don't like the fact that you can carry around so much stuff I'd like to see a Fallout-like weight system implemented. Meaning everything would have a certain weight and the player would have a carrying limit. If the player would exceed this, then same as in Fallout, you couldn't run. Muscle aug plus athletics could give you more carrying capacity.

- 2027 inventory looting system. Go do it now! I command you!

- A Neutral status for npcs. The developers kinda forgot to implement this feature even though Jaime Reyes mentioned it in the training mission. Some mods already did this so it can't be that difficult to do, although they've chosen blue as the neutral color, but to be honest I like that better, than white. Wouldn't have much purpose, but it kinda feels odd your super advanced nano aug considers a bum on the streets automatically an ally even though he could have a knife and ready to stab you in the back for some credits as soon as you turn you back on him.

- In hardcore mode you should definitely have less health. I really don't want to sound like an arrogant douche, but I really don't feel like the hardcore mode is that hard. Especially with 65% ballastic protections and so on. I can breeze through the levels like they are nothing, because I can still soak up quite a lot of damage. In 2027 at least I had to be somewhat careful, because on realistic your health is so low you'll die to a single shot to the chest or head. Maybe don't make it that brutal, but the fact that on hardcore I can survive a 10mm bullet to the head without augs kinda feels too easy.


Weapons:


- Okay, I accept the UMP being in the pistol category even though it's clearly a submachine gun. I also accept it using the same ammo as the assault and having the same damage. But what I simply cannot accept is that it has a grenade launcher attached to it. It feels so out of place for a pistol-level weapon. If you really want to add something to it, then try a flashbang grenade launcher or a smoke grenade launcher (which ever of the two is easier to implement) which would blinden the enemy for a short period of time. No need for new animation just make the npcs rub their eyes without coughing.

- Speaking of assault rifle. I think the grenade launcher attachement should require the player to reload after every shot. Also after playing 2027 mod again I also think there should also be a 7.62 HP ammo which would simply do more damage, than the regular ammo.

- The USP really needs something to it to make it stand more out. Going back to 2027 they had 3 type of pistols with different damage and clip sizes. Here the glock and the usp are pretty much the same. I'd like to see the USP getting more damage but a smaller clip. I also think the 10mm AP should be more like the JHP ammo from the aformentioned mod. Instead of damaging bots it should only deal +25% more damage, than regular 10mm ammo.

- I always thought the taser darts should also function as an emp darts. It could disable camera and turrets for a short period of time (how much is up to you). I also think it would be kinda cool if these darts could paralyze smaller bots for a couple of seconds allowing the player to sneak past them.

- I think the Sniper needs a bit more damage, but let's say only 4 rounds a clip. I also think a 3006 AP rounds vs bots (2027 yeah xd) would be a great idea for the mod.

- The rubber bullets for the shotguns is cool, but I find it a bit OP that you can pick the rubber balls up again after you fired them.

- EMP grenades should disable cameras and turrets permanently.

- 2027 Napalm grenade. Go get it! Do it now!

- Since the flare is pretty much useless in the game I'd love to see a invisible war like "noisemaker grenade". You could throw it near an enemy and on impact it would start emitting random noises distracting the npcs allowing the player to sneak by. Not sure about the model. Can't you just repaint an emp or a scrambler grenade?

- I think the 2027 flames are superior to the ones GMDX has. Ever thought about replacing them?

- Definitely add the laser rifle into the game. Some npcs could use them. Would make things more fun.

- Both spy drones and spiderbots should be a collectable item that can be used pretty much the same as in 2027 mod. I thought that'd be awesome. About how effective you could use these things would depend on the level of your environmental resistance which should be renamed to battle training. I'd actually go for this skill if this would be implemented. And besides it would also make some sense. I mean how can the spy drone be an augmentation? I mean the drone it made out of metal and shit how can JC do that by using an aug? Did he suddenly become a walking universal constructor? I call bullshit.

- We got silencers which is okay. But why no suppressors? I mean, I can imagine silencers having the ability to completely silence a pistol, but a loud sniper rifle? I don't think so. I'd like to see suppressors in the game that would silence weapons only after a short range, meaning if an enemy stands behind you like 2 meters away he/she should hear if you use a sniper behind him/her. Also why no suppressors for shotguns? I'd kinda find it cool.


NPCS:


- MJ12 Commandos should really get this robotic sound when running around. The current sound effect makes me think they are knights in a shiny armor xd. I also think when you hit them they should make this "thick" sound. I also think the UT2003-2004 robotic pain and death sounds would fit their voices perfectly. The Hardcore mod did this and I think it's awesome. About their weaponry: I think they should actually use GEP rockets instead of these lighter ones. Give them only 4 or so, but that would at least make them feel for menacing. I also think they need a new machine gun sound effect. The current one has gotten boring in the past 14 years or so xd I also think you should be able to loot some 7.62 ammo from them and if you get the heavy weapon perk for extra ammo you could occasionally salvage a rocket from their corpses. Also for short range they should either get a flamethrower or a Typhoon aug which reminds me that aug really needs a better effect. Can't you just use the EMP explosion effect for it? Would look way cooler, than the current one.

- MIBs Well if you really want to keep these nano augmented mibs, then at least remove the robotic running sound and the "thick" sound when you hit them. If they are nanoaugs, then they don't need these features, because they are out of place. If you really want to make them look more augmented, then give them a visual ballastic protection and an energy shield same as the one Walton Simons has.

- MJ12 elites. No complaints here, really. I only think the 2027 stealth mj12 troop models are superior to the ones you have. They have a thermoptic camo modelled on their chests plus a red visor. Plus they aren't buggy. Like when an elite cloak and back their models turns back into a regular mj12 trooper xd So why not use this model instead?

- MJ12 Cyborg. I like the 2027 cyborgs so how about adding them to the game for variety?

- There's this unused small robot model. Why not turn it into a 2027 flamebot? The nfs, silhouette, Smuggler and so on could use them.

- The Military bot should have more health. A single rocket shouldn't blow it up, but let's say 2 or 3 of them. Only EMP grenades should knock them out making these grenades even more useful. I also don't think these new military bots with plasma guns and spiderbot launchers. Leave the latter one for the giant spider robot and the former one for the mk2 security bot which reminds me..

- This new small bot that cloaks should be renamed to Hunter Seeker (I think it kinda fits its profile) plus instead of regular bullets it should use these plasma bullets. Plus I think it should stay cloaked all the time whilst in combat mode (same as in IW)

- I think you should simply borrow the 2027 small security bot. The fire animation and sound is superior.

- Gunther Hermann should have a bit more health, because after all he's a huge motherfucker. I also think since both of his eyes are augmented he should have smart vision aka cloak wouldn't work on him (same as the commandos). I also think he should carry a Plasma rifle (with laser sight!) instead of an assault rifle. I mean with those augmented eyes I doubt he's good at aiming so I'd rather see him with weapons that have a splash damage.

- Anna needs a bit more health, a silenced assault rifle and a typhoon aug.

- Walton needs an ADS aug. I'll explain it later in the augs section. Plus I think since he has a targeting aug, instead of the plasma rifle he should have a laser rifle! Plus the assault shotgun of course.

- Jordan Shay should have an energy shield plus cloaking and the rest of the augmented people (Jojo, Rock and so on) should simply have a bit more health speed etc plus have these robotic sound features. Would give the feeling they're actually augmented rather than having wires only painted on them.

- I think a few more npcs inculding bums should carry some kind of weapon like a knife or a crowbar. I also think they should carry some roleplay stuff around like bums having some creds on them and some liquor or beer and so on.

- Small karkians should also have this ramming attack same as attack dogs and grown up karkians.

- Greasels should do a bit more damage.

- The Grays's Health Points is ridiculous much xd Definitely decrease it by 50% or so. If you really want to make them more of a threat, then give it a higher speed plus I think it would be pretty cool if as soon as they enter combat mode they would turn invisible and you could only see their glowing red eyes same as in F.E.A.R. those things with the red eyes. Omg that would be so cool.

- Cloaked enemies should be undetectable by your crosshairs, meaning if someone cloaks and you drag your crosshair over them they shouldn't show off in any kind of color of anything. If this is too extreme then keep it only for the hardcore mode.

- One should only be able to destroy corpses with explosives or with karkians/greasels eating them. Kinda feels stupid that I can destroy them with a knife. Also it defeats the purpose of hiding the bodies.

- I think attack dogs should outrun the player unless he has a speed aug. I mean who can outrun a dobermann? Also they might be needed a bit more health. Yes, I know they are only dogs, but hey, it's a fucking game.


Augs:


I think in general augs should be less protective meaning the ballastic protection shouldn't give you 65% resistance vs bullets or the energy shield 70% vs energy attacks and so on. At best they should give like 45-50%. The augs are there to give you an edge, not to do the work for you.

- Since the spy drone aug would be gone according to my vision you could replace it with a typhoon like aug, but instead of small metal balls it could work like an energy shockwave.

- The ADS aug shouldn't detonate incoming explosives, but only deactive them same as in 2027 mod. It's kinda cheap that you can blow rockets up in the faces of mj12 commandos and so on. Also instead having a energy/minute rate it should have a energy/explosive meaning it should drain your energy by every deactivated explosive.

- Passive augs are fine, but I think it should be required that you have at least 1% energy in order for them to work.

- I think the combat strength aug that gives you faster and stronger meele attacks should also affect your weapon reload time making this aug more useful.

- The muscle upgrade is still a bit bullshit. If you would implement my weight system it would give this aug more purpose meaning you could nerf the damage by thorwn objective once again. Also the player should have the ability to throw stuff at enemies by default and not only with this aug. I also don't like the fact that you can destroy a corpse just by picking it up and throwing it against the pavement. Kinda defeats the purpose of hiding the bodies.

- The regen aug shouldn't work if you're under fire same as in many mods and Human Revolution.

- I think if certain parts of your body is heavily damaged then the augs that belong to the part of your body shouldn't work meaning if your head's HP is below 25% or so then the targeting aug shouldn't work. Of course the regen aug or the ballastic protection would be an exception.

- I think fall damage should be increased making the speed aug more useful.

- I still think the silent running shouldn't use any energy. If this is too extreme, then only give it this ability on level 4.

- I'd remove the targeting aug's small monitor thingie on which you can see the target, its health and so on. I never thought that's useful. It only gets in my way and I find myself turning it off just because this little image annoys the fuck out of me. Also, I kinda find it bullshit that the targeting aug makes the buckshot ammo have not spread at all. I mean does it augment your gun as well? I call bullshit. Also why no spread? Isn't that the purpose of a shotgun?

- The lungs upgrade on its highest level should make you immune vs any kind of gas plus you could stay underwater forever.



PS:

I'm aware I might have made a couple of spelling and grammatical errors. I'm simply going to blame that on society as well!

Edited by: HellCaller

Sep 24 2015 Anchor

"- In hardcore mode you should definitely have less health. I really don't want to sound like an arrogant douche, but I really don't feel like the hardcore mode is that hard. Especially with 65% ballastic protections and so on. I can breeze through the levels like they are nothing, because I can still soak up quite a lot of damage. In 2027 at least I had to be somewhat careful, because on realistic your health is so low you'll die to a single shot to the chest or head. Maybe don't make it that brutal, but the fact that on hardcore I can survive a 10mm bullet to the head without augs kinda feels too easy."

Work has been done which should satisfy you: new AI behaviour, real time user interface (bringing up the inventory doesn't pause the game) and many new difficulty-related options.

- MIBs Well if you really want to keep these nano augmented mibs, then at least remove the robotic running sound and the "thick" sound when you hit them. If they are nanoaugs, then they don't need these features, because they are out of place. If you really want to make them look more augmented, then give them a visual ballastic protection and an energy shield same as the one Walton Simons has.

They aren't exclusively nanoaugs. They are standard MIBs (mechanical and physio-pharmaceutical augmentation) ordered to install nano augs despite the fact this will kill them. DX lore states they are under a form of mind control so it fits in nicely.

- Passive augs are fine, but I think it should be required that you have at least 1% energy in order for them to work.

Passive ballistic protection now drains energy with each bullet hit. Other passive augs will likely remain unchanged.

- I think the combat strength aug that gives you faster and stronger meele attacks should also affect your weapon reload time making this aug more useful.

It already is pretty darn useful. Faster melee attacks, greater melee damage, and weapon swap speed of any weapon is increased. Greater melee damage in combination with low tech enables the DTS to destroy all cameras, turrets and locked doors that can be broken. It rivals Muscle nicely, give it a try.

- I think fall damage should be increased making the speed aug more useful

Speed aug MORE useful? It's one of if not the best aug in the game.

- I still think the silent running shouldn't use any energy. If this is too extreme, then only give it this ability on level 4.

Too extreme either way. Silent running now reduces fall damage (inspired by DX: Invisible War :/) just like speed aug.

- The muscle upgrade is still a bit bullshit. If you would implement my weight system it would give this aug more purpose meaning you could nerf the damage by thorwn objective once again. Also the player should have the ability to throw stuff at enemies by default and not only with this aug. I also don't like the fact that you can destroy a corpse just by picking it up and throwing it against the pavement. Kinda defeats the purpose of hiding the bodies.

In the latest version you can throw items to deal damage by default, although it isn't very effective unless throwing from height. Yeah, using the aug to destroy bodies is a bit cheap, but the same can be done with combat speed aug too. But yes, you did suggest making corpses not easily destructible and I agree. I may make corpses only gib to explosives, and make muscle-thrown corpses an exception in that they do no damage and don't travel very far. I'll miss throwing corpses about though, sure is fun :/

- The regen aug shouldn't work if you're under fire same as in many mods and Human Revolution.

It does take two seconds to begin healing and then only heal a maximum of 20pts per subsequent two seconds. I am satisfied with the current state of regen.

- The ADS aug shouldn't detonate incoming explosives, but only deactive them same as in 2027 mod. It's kinda cheap that you can blow rockets up in the faces of mj12 commandos and so on. Also instead having a energy/minute rate it should have a energy/explosive meaning it should drain your energy by every deactivated explosive.

Hmm, maybe. It is a bit OP.

- I think attack dogs should outrun the player unless he has a speed aug. I mean who can outrun a dobermann? Also they might be needed a bit more health. Yes, I know they are only dogs, but hey, it's a fucking game.

Currently the player can only outrun dogs if they have healthy legs. Damaged legs and the dogs will get ya. And that's only if the player can run perfectly without any obstacles slowing you down.

- Since the spy drone aug would be gone according to my vision you could replace it with a typhoon like aug, but instead of small metal balls it could work like an energy shockwave.

I would like to add an offensive aug or two, but I don't know...

- MJ12 elites. No complaints here, really. I only think the 2027 stealth mj12 troop models are superior to the ones you have. They have a thermoptic camo modelled on their chests plus a red visor. Plus they aren't buggy. Like when an elite cloak and back their models turns back into a regular mj12 trooper xd So why not use this model instead?

Why not just report that as a bug? Fixed now. I didn't realize it was happening.

- Jordan Shay should have an energy shield plus cloaking and the rest of the augmented people (Jojo, Rock and so on) should simply have a bit more health speed etc plus have these robotic sound features. Would give the feeling they're actually augmented rather than having wires only painted on them.

Those people aren't meant to have access to weaponized/high-tech augmentations and the like. They are lower class. Limb replacements, cosmetic augs etc is exactly what they would have.

Other stuff:

-yep, grays have already had a health nerf and speed increase.
-I've given Anna a silenced assault rifle. Could give her more health exclusive to hardcore I guess.
-Yep, spiderbot constructors are exclusive to the big spiderbots now.
-The USP does indeed have something to it to make it stand more out now.
-Making taser darts double as EMP darts: nah, they are already pretty OP.
-Some stuff can't be taken from 2027 as it is only semi-open source.



Sep 26 2015 Anchor

"They aren't exclusively nanoaugs. They are standard MIBs (mechanical and physio-pharmaceutical augmentation) ordered to install nano augs despite the fact this will kill them. DX lore states they are under a form of mind control so it fits in nicely."

So they are nano, physio and mechnically augmented? Okay, I'll take it. Although, then the question comes where are the mecha mibs that don't have nano augs? It would be cool to see regular and nano mibs being resistant to pepperspray and gasgrenade saying they have built in rebreathers hence the robotic voice. Which reminds me for the rebreather aug should also be good vs gases and if turned on and being in use you should hear something like this Youtube.com

"It already is pretty darn useful. Faster melee attacks, greater melee damage, and weapon swap speed of any weapon is increased. Greater melee damage in combination with low tech enables the DTS to destroy all cameras, turrets and locked doors that can be broken. It rivals Muscle nicely, give it a try."

Well if the muscle gets removed its ability to throw around corpses and the player gets an ability to throw object at people without augs, then I'm okay, I'll take it.

"Speed aug MORE useful? It's one of if not the best aug in the game."

Okay I phrased that line pretty stupid. Fall damage should be increased, because even without augs you can survive unrealistic fall heights. Don't make it into Human Revolution where you die if you fall down from a 1 meter height because omg that's so retarded, but let's say an 50% damage increase would be fine or 25%. Maybe only for hardcore mod.

"I would like to add an offensive aug or two, but I don't know..."

Well that energy shockwave/typhoon would work, but then you'll need a better effect, than the current one. EMP grenade effect? I think that works fine. The current one is almost invisible. And it would rival the ADS much better, than the spy drone which should be turned into an item anyway. Because after all, JC is not a walking universal constructor that can create metall just by thinking about it. At least in Inivisble War the drones you create are rather energy balls, than metallic robots. These flying robots would also be cool as this flying enemy you always wanted. One could say MIBs are controlling them from a secret location. And they would fly around and if they see you they would move towards you with a high speed giving you little time to react and when they hit you, then they could cause an emp damage.

"Those people aren't meant to have access to weaponized/high-tech augmentations and the like. They are lower class. Limb replacements, cosmetic augs etc is exactly what they would have."

Jordan Shay is ex-UNATCO meaning she must have at least some military grade augs. Even JC said when he first met her "That's some heavy augmentation" where to she replied "ex-UNATCO What's it to you?" and that "I was an early project" I doubt UNATCO gave her only cosmetic augs. And besides she's still working for UNATCO as a spy, that's why if you ask her about Standon Dowd she'll send this shadowy guy after you who will stalk you on the streets. Okay I'll accept Jojo being only a wannabe aug because even that girl in the bar says "his mods are cosmetic and I saw him cutting himself just to look more badass". Louis at the Paris club supposed to have real augs, but I can accept him again being only a pussy due to its bigtalk nature same as Jojo Fine and because, unfortunately, they use the same model. But Rock and Guy are big motherfuckers and are stated as mecha augs. Rock can take out 3-4 thugs alone before going down meaning the creators wanted to make him look like an augmented tough guy and Guy is stated to be a "mechanically augmented bodyguard" and since he uses, again, the same model as Rock, both him and Rock should have at least some degree of augmentation. In the Paris club however there are a lot of augmented dudes who use the same model as Rock, well I'd replace their models with the models of those blue shirted thugs because having so many mecha augs in a club would be a bit of an overkill. Sam Carter has a ankles implant and a foot prothesis so a not-so-loud robotic walking sound would be justified. Smuggler clearly has augmented eyes since they are orange so if nothing else at least give him a smart vision which means he could see you even if you're cloaked. Since he's into illegal military grade stuff he could've snatched himself such a high tech eye prothesis.

Edited by: HellCaller

Jul 25 2016 Anchor

Now that I got your attention, CyberP here's my complete list of suggestions which I promised you like 3 months ago. I blame society for my laziness!
Also, I might make later a mapping suggestions thread, but for now I'm happy I managed to write this shit.

I'm drunk right now and find this shit absolutely hilarious. That and the thread title. Not often that I smile :)

Edited by: |Totalitarian|

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