GMDX V10 is a community made update for the GMDX mod. It features over 1400 new changes, in areas ranging from artistic direction to deepened function, and even bug fixing and attempts to reinforce adherence to canon. It's been built to have zero obligation (should a user not prefer it) by using a separate installation and save directory. Many save files are supported retroactively, although some hiccups do occur, as this was not a strictly intended feature. In our opinion, the game looks better, runs better, is balanced better. If you're looking for a way to facelift Vanilla or simply touch up GMDX, we think you'll enjoy what we bring to the table with v10. By the community, for the community.

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Some bugs I noticed (Games : Deus Ex : Mods : GMDX 'v10' Community Update : Forum : Issue Reporting : Some bugs I noticed) Locked
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Jan 28 2020 Anchor

-Moving the character's view at a certain angle breaks the lighting and puts aliasing around whatever weapon is held

-One tree near UNATCO HQ disappears when walking into it

-I don't think this is an issue with GMDX, but more with Deus Ex, that I was hoping you might fix. If you have a multi-monitor setup, the mouse isn't locked to the game and will go into other monitors, even in fullscreen.

Jan 31 2020 Anchor

MessageLog:"Sorry for the wait. These appear to be standard deus ex bugs although the reporting is appreciating.
The first is due to how unreal engine lights objects combined with the acquisition of lighting from a position in front of the player's view.
The second is due to issues with model culling likely sourced in bad collision size. Unit may investigate which trees exhibit this behavior and if it can be fixed by tweaking collision size.
The third is outside of our domain as well as you likely expected."

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