Hello! Here's what i noticed:
1) some security cameras do not function (although they are online). One of them is in the submarine dock - on your way to the crane - in the room with the two spiderbots and a big central fan that kills you if you don't time your ladder climb correctly.
So that camera didn't react even when i disabled the security bots right under its nose.
Another one would be In the freighter and at least one in paris with the same issues, they do not even react to corpses (and i have that option turned on, and they did work for other areas, like on libery island for example.)
I'm sorry i cannot exactly pinpoint the others, only after i have encountered more cams that lay idle have i alarmed myself. And i had a save file right near that one near the submarine bay crane, so i could go back and further test it.
2) although i encountered quite a few duplicate augmentation canisters (yes, augmentation canister, the one which offers augs to install), i cannot upgrade my augs with them.
Encountered an aug can that had speed/stealth and one that had aqualung/enviro: One of them is in the MJ12 test labs below VersaLife, can't remember where i've seen the other. Now...i definitely do not remember my last playthrough since 2010 or so(dunno if it's vanilla or not)... but i think i read somewhere around here (not in the 2018 changelog from 11 december from the files section, checked that already) that aug canisters should upgrade your installed augs if they contain the same ones???
So what's the point? Is it intentional? as in just in case i missed the previous aug cans so i have a second chance to install lost augs?
OH! Almost forgot.
3) I cannot assign the electric prod for the quick action slot. I have the required skill and i can assign all the rest of the melee weapons (including the ...sigh... PS20)
4) more a quality of life thing than a bug:
The microfibral muscle also influences the standard "drop" throwing strength and speed, along with the active throwing one (the one you use by mouse 1 as default).
Sooo, if i have the aug turned on and i pick up something near an NPC, like a crate or a pillow or a pack of cigarettes, basic-dropping that item makes a lot more noise than it usually does(even destroying lesser items), so the NPC gets alerted and all my feng-shui gets shoved down the drain.
YES, THANK GOD there actually is a "deactivate" button in the augmentation screen (who thought of this and implemented it - may you be blessed with good health and fertility so that you can make more people similar to you!!!!!!). But i have to admit, i'm halfway through the game and i'm already fed up of constantly opening and closing my aug screen and turning that ting on and off.
I actually tried to fix it myself, but when looking at the aug with the unrealEd, i did not find anything in the script that caught my eye; and when searching through the class properties of the aug - same thing, did not find anything that i could have used (or i don't know where to look. HEY, speaking of this - how on earth did you guys implement the energy consumption of the light? no matter how much i add or substract, when turning on the light it goes straight back to 10 units per minute?????).
I don't know if fixing the actual mechanic on the basic drop function takes too much time, or if it's worth the fuss - but maybe can you pretty please make it activable by button?