The development teams left much to be desired... but no more! Featuring new units, 12-fighter squadrons, realistic speeds of projectiles, updated and more-canon build tree, and changed hardpoints. Also, cut content such as planets and some units will be added.

For those who are wondering, this is the buglist. The downloads posted are WAAYYYY out of date, and seem to be causing confusion.

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CURRENT BUGS:
K-wing Squadron appears to only have two units per squadron, but really has 12
Missile Frigate has no view distance (should be fixed)
AI doesn't build all new units (mostly slved)
GC bombing runs crash for some new units
And speaking of galactic conquest:
Courkrus crashes at random points
Corruption tactical maps won't load
Wayland still displays 5 space levels (when it should be 2)
Hutts/Pirates not fully usable (yet)
Inquisitorium doesnt spawn Inquisitors (aka Adepts) (probably needs a code overhaul... Commander165?)


Some unit's special abilities lack effects (oh well, we would have to add them to the model)

SFX for some units don't match up (TIE voices for droid bombers, Boba fett voices for montross)

Anything else will promptly be displayed or removed according to status.

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MastahCheef117
MastahCheef117 - - 300 comments

That's a good amount, but hopefully most of them are fixed before the initial release. Otherwise, we'll wait for a patch :P

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DarthNerd Author
DarthNerd - - 146 comments

Most seem to be on their way to being fixxed. The bombing run is minor, SFX is minor, I fixxed the missile frigate, etc.
Remmer, this is only the beta!

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DarthNerd Author
DarthNerd - - 146 comments

my stupid keyboard doesn't seem to want to speal rite

Reply Good karma+1 vote
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