GL E1M1

Doom mod |

First of all this mod will never be continued on to the next levels. This mod is just a concept (maybe i'll make some improvements on this level but i don't intend on doing rest of the game). The reason i made this mod is i just wanted to see doom with colorful gl lights yet im not talented and patient enough to make this into a full mod. So i just made one level as the first step for a huge project and im hoping someone who is actually patient and talented will continue this concept as their own project. So please do not ask me for more, though you can always tell me if you find mistakes (even though it's literally e1m1). Also this is my first finished doom map so please don't go too harsh on me.

credits:
-Kippykip(fenderc01 for PSX Doom TC) (i get some of the color data from there)
-Brutal doom discord community
-Countless people from youtube and doomworld (i am so sorry for not getting the names next time if i make a mod i'll write all the names)

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You can find the beloved, super, special, awsome, fudge coded, mega ultra perfect, genre defining, halo killing... umm.. ok im out of lies... you can get to the mod that link
|
V

Moddb.com

fcin click it.


(apperantly i had to type at least two hundred words here, soo.. yeah...)

Good bye software rendered colored E1M1

Good bye software rendered colored E1M1

News

The original colored E1M1 will be removed to another page and the gl verison will be standalone mod.

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OpenGL E1M1 with 3d ceiling lights

OpenGL E1M1 with 3d ceiling lights

Demo 7 comments

!!!!IMPORTANT!!!! for using this wad you have to open "Light Shadowmaps" function in GZDoom engine, its (if not changed in recent updates) off by default...

OpenGL E1M1

OpenGL E1M1

Demo

!!!!IMPORTANT!!!! for using this wad you have to open "Light Shadowmaps" function in GZDoom engine, its (if not changed in recent updates) off by default...

Comments  (0 - 10 of 16)
bfg666
bfg666

This looks very nice. Too bad you're not continuing it!... :(

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xanrer Creator
xanrer

I actually thinking about making the whole episode 1 however im waiting for a certain bug on gzdoom to get fixed, it really messes up everything :/

Another thing im waiting on is Arl on doomworld to complete his "PBR for original doom textures" project or at least complete the episode 1 textures because i want this project to be compatible with PBR projects but as now somethings that look good without PBR look awful with PBR.

But thank you for your support regardless :)

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Taquito
Taquito

Please do!

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xanrer Creator
xanrer

Sorry :(
I am actually surprised how no one tried after the gzdoom PBR materials update. This really isn't too hard to do, just time-consuming and requires a little taste. That's all to it. I really hoped this mod sparked some modders to complete this, but I was wrong :/

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Bfgdude
Bfgdude

Hi, creator if you're reading this can you make a open-gl version of all levels in doom/doom II thanks, (i.. Mean you dont have too)

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xanrer Creator
xanrer

Well im glad you like it but it's quite a time eater to do this especially for an amateur like me, i was thinking of making episode 1 of ultimate doom however im kind of waiting for gzdooms light shadowmaps to get fixed (currently lights can go through openable doors even when they are closed).

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Bfgdude
Bfgdude

Btw im using freedoom on mobile, but i downloaded doom 1/2 .wad
So yeah

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Panzermann11
Panzermann11

Hey, wait. Where did you get the HD Doom PSX Sounds? In the credits you credited ULTRA_LASER for the HD PSX sound effects.

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xanrer Creator
xanrer

OMG thats a misinformation thanks for bringing it up! i'll fix it!

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Rekkhan
Rekkhan

looks great!

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xanrer Creator
xanrer

Why thank you!

Reply Good karma+1 vote
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