Hello, I'm Doomguydude, a big fan of FPS games, and whatnot. Soon, I'll be helping GamingMarine Make Maps for an Upcoming Sequel of GamingMarine in Doom, I Won't spoil it, Anyhow, Thanks for reading this, and Have a nice Day/Night

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So, recently I've been working on DGDHAV.PK3 (Doomguydude's Hell Adventure) Which is an attempt of Improving Gameplay (Without overhauling the game, like Brutal Doom) and I'm gonna display some things about editing the DoomPlayer. (I will only go over 3 basic ones that are pretty useful)

Where to start you may ask? Well. Lets begin with the Base Player Traits:


Actor DoomPlayer : DoomPlayer
{
	Player.DisplayName "Marine"
	Player.StartItem "Pistol"
	Player.StartItem "Fist"
	Player.StartItem "Clip", 75
	Player.JumpZ 10
	Player.WeaponSlot 1, Fist, Chainsaw
	Player.WeaponSlot 2, Pistol
	Player.WeaponSlot 3, Shotgun, SuperShotGun
	Player.WeaponSlot 4, Chaingun
	Player.WeaponSlot 5, RocketLauncher
	Player.WeaponSlot 6, PlasmaRifle
	Player.WeaponSlot 7, BFG9000
	  States
  {
	Spawn:
    NPLA A -1
    Loop
  See:
    NPLA ABCD 4 
    Loop
  Missile:
    NPLA E 12
    Goto Spawn
  Melee:
    NPLA F 6 BRIGHT
    Goto Missile
  Pain:
    NPLA G 4 
    NPLA G 4 A_Pain
    Goto Spawn
  Death:
    NPLA H 10
    NPLA I 10 A_PlayerScream
    NPLA J 10 A_NoBlocking
    NPLA KLM 10
    NPLA N -1
    Stop
  XDeath:
    NPLA O 5
    NPLA P 5 A_XScream
    NPLA Q 5 A_NoBlocking
    NPLA RSTUV 5
    NPLA W -1
    Stop
	}
}

Alright, so, let's begin
Player.DisplayName = In player Setup. this is the Name Displayed on the "Class Section"

Marine being shown as the Class (Due to Player.Displayname


Player.StartItem = Tells the game what Item to start the Player with. eg: "Shell", 15

Player.JumpZ = How high the Player will Jump

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DeimosTheMoon Creator
DeimosTheMoon

Ello' there

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