Generals zero hour continue v2.5,This version will restore the generals Campaign, ZH Campaign. The recovery plan is currently underway, the following are some of the new models and new units.
Generals zero hour continue 2.5 Unit introduction.
1.New single mission 15 games, and restored a large number of official unused voice dialogue. 2.Three new generals:US-Landforce General, China Flame General, GLA JunkSalvage General 3.China→General Leang USA→Ironside GLA→Mohmar"deathstrike" 4.Complete recovery of 12 general challenges 5.Add NavalArmy
Generals zero hour continue v2.5,This version will restore the generals Campaign, ZH Campaign.The recovery plan is currently underway, the following are some of the new models and new units.
Posted by taofaikwai on
Generals zero hour continue v2.5,This version will restore the generals Campaign, ZH Campaign. The recovery plan is currently underway, the following are some of the new models and new units.
Generals zero hour continue 2.5 Unit introduction.
I absolutely love this! Looking forward to the full update when released :D
same
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the models look amazing. thank you!
i like those concepts, especially quad cannons
Please, unlock the naval forces for all maps because I've downloaded 300 maps contain seas or oceans but cannot find the naval forces so please make it support any maps(official or unofficial)
Hopefully this can be fixed.
very nice. Are the campaigns going to be ripped straight from generals and zero hour? I already beat all the levels in this mod.
A napalm missle launcher, I like it!
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I REALLY hope you fix Kwai's and Ironside's gen challenge maps as they are VERY unbalanced atm, especially with Kwai's two/three VERY early Emperor Overlords that appear to **** up your EARLY base defense building, not to mention Ironside's ******** I already mentioned earlier... -_-
Regardless, REALLY love that Tri-barreled defense structure for the Land Force general, dead serious here... <3
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