【Command and Conquer Generals Zero Hour MOD:Continue】 a.New single mission 15 games, and restored a large number of official unused voice dialogue. b.Camp name change: China→General Leang USA→Ironside GLA→Mohmar"deathstrike" (In skirmish use the normal army,Some Mission map use the Real army) c.Complete recovery of 12 general challenges (General Fai, General Juhziz, General Ironside, General Mohmar"Deathstrike") d.The UI tone is changed from blue to gray red e.Three new generals:US-Landforce General, China Flame General, GLA JunkSalvage General,Full support for AI f.Recovery of prisoners of War (POW trucks, prison detainees....) g.Part of the unit model is taken from the module Shockwave,And the model is optimized. h.Add more than 50 high quality encounters maps, and some of the classic maps of RA2, fully support AI i.The 4G memory patch has been used, and the frequency of some AI detection has been reduced. Even 7 Hard AI can run normally.

Add file Generals Continue V2.0 beta

This full version has been archived by the uploader because it is out of date and no longer supported. We recommend you browse the file list for the latest full version.

Filename
Continue2.0.1.zip
Category
Full Version
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taofaikwai
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Updated
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343.78mb (360,479,629 bytes)
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3,395 (3 today)
MD5 Hash
867cefef562360de1505b26b2a5861e4
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Generals Zero Hour Continue V2.0 beta: [Installation method] 1.Delete the Data folder(Zero HourV1.04) 2.Copy all the files and Folder to the game directory (Note: You need a working ZH1.04 as a carrier!NOT any version for Continue Mod as a carrier!) How to play Navy mode? First you need to choose a map with the suffix of [naval battle],Then train the ShipyardMCV in the war factory(All generals can build it),Take the MCV to sea for deployment

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Generals Continue V2.0 beta
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Radu273
Radu273

can you please make the mod compatible with gentool?

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FatmanD
FatmanD

Is there a way adjust the camera height? It's waaay too low on a high resolution computer.

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Haubibban
Haubibban

You should use Gamedata.ini

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FatmanD
FatmanD

No such file in this mod since it require to delete Data folder

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Haubibban
Haubibban

I think it must be in mods INI file. Something like ContinueINI.big. Extract GameData from it, change camera height and then move it to the Data/INI (create it if you dont have one)

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FatmanD
FatmanD

I tried, but once I change it some models have gone invisible...I'll wait for an update instead

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GuardianTempest
GuardianTempest

Well done, you've much and good job on your assets.

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Guest
Guest

Your mod is amazing. Thanks. More maps for naval war, please!!!

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Guest
Guest

Hi, I really liked your mod but I'm having issues with the match background music :(, the title and skirmish music works well but it doesn't play anything at all :(.

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taofaikwai Author
taofaikwai

Please delete the scripts folder in Data

If you find that the USA,China or GLA Commander in chief doesn't have AI in Skirmish, please delete the scripts folder in Data

If you start winning for any SkirmishMaps, please delete the scripts folder in Data

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Tunguk
Tunguk

А у меня в режиме "СХВАТКА" запускается игра и я сразу побеждаю без боя !!! А хотелось бы повоевать !!! :0))))

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taofaikwai Author
taofaikwai

If you find that the USA,China or GLA Commander in chief doesn't have AI in Skirmish, please delete the scripts folder in Data

If you start winning for any SkirmishMaps, please delete the scripts folder in Data

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taofaikwai Author
taofaikwai

Any error for v2.0?Note:
1.Check that there is no scripts file in the data folder, or AI will cause an error
2.You need the v2.0 working ZH1.04 as a carrier,
NOT any version for Continue Mod as a carrier!

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Guest
Guest

why is it there is no mcv for shipyard in war factory in my game

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taofaikwai Author
taofaikwai

You have to build it on a map for [naval battle]

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george911
george911

Hi, when playing with the USA Generals in a naval map, the MCV is not deploying in the sea cant be build any help?

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taofaikwai Author
taofaikwai

Normally, you have to deploy at sea to build a navy
Otherwise, it may be your installation error

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taofaikwai Author
taofaikwai

If you find that the USA,China or GLA Commander in chief doesn't have AI in Skirmish, please delete the scripts folder in Data

If you start winning for any SkirmishMaps, please delete the scripts folder in Data

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qutez
qutez

Just played a game with this MOD, I chose GLA then China, I found it nice in terms of addition but not smart in terms of AI.

The china forces are much stronger and powerful than GLA, that makes the mod unbalanced in terms of units power.

I wish to see better AI, and a gentool support and more balanced sides.

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