【Command and Conquer Generals Zero Hour MOD:Continue】 a.New single mission 15 games, and restored a large number of official unused voice dialogue. b.Camp name change: China→General Leang USA→Ironside GLA→Mohmar"deathstrike" (In skirmish use the normal army,Some Mission map use the Real army) c.Complete recovery of 12 general challenges (General Fai, General Juhziz, General Ironside, General Mohmar"Deathstrike") d.The UI tone is changed from blue to gray red e.Three new generals:US-Landforce General, China Flame General, GLA JunkSalvage General,Full support for AI f.Recovery of prisoners of War (POW trucks, prison detainees....) g.Part of the unit model is taken from the module Shockwave,And the model is optimized. h.Add more than 50 high quality encounters maps, and some of the classic maps of RA2, fully support AI i.The 4G memory patch has been used, and the frequency of some AI detection has been reduced. Even 7 Hard AI can run normally.

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Continue_V1.54.rar
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taofaikwai
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1,354 (8 today)
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31b6dd2cc1827dcc436f92d20181c045
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【Installation method】 1.Delete the Data folder(Zero HourV1.04) 2.Copy all the files and Folder to the game directory (Note: You need a working ZH1.04 as a carrier!)

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Generals Continue 1.54
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_Shadowmancer_
_Shadowmancer_

1.54 is not working at all, tec difficulties on launch

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screamcycle
screamcycle

admin permistion + compatibility mode

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screamcycle
screamcycle

1.please don change generals power points. its perfect the way they are
2.could you reduce salvage truck time for creating salvage?
3.paliden overlord is expensive slow and has small firepower
4.could you make units x1.3 times expensiver?(ive found a way
5.why ai dosent care about starting money?
6.usa apache attacks airborne vehicles should it?

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screamcycle
screamcycle

7.gla stealth i cant find scarf upgrade for workers and rebels are already stealth
8.ai is hard but after while it attacks less frequent and becomes weak
is it normal?

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C&C: Generals Zero Hour
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