【Command and Conquer Generals Zero Hour MOD:Continue】 a.New single mission 15 games, and restored a large number of official unused voice dialogue. b.Camp name change: China→General Leang USA→Ironside GLA→Mohmar"deathstrike" (In skirmish use the normal army,Some Mission map use the Real army) c.Complete recovery of 12 general challenges (General Fai, General Juhziz, General Ironside, General Mohmar"Deathstrike") d.The UI tone is changed from blue to gray red e.Three new generals:US-Landforce General, China Flame General, GLA JunkSalvage General,Full support for AI f.Recovery of prisoners of War (POW trucks, prison detainees....) g.Part of the unit model is taken from the module Shockwave,And the model is optimized. h.Add more than 50 high quality encounters maps, and some of the classic maps of RA2, fully support AI i.The 4G memory patch has been used, and the frequency of some AI detection has been reduced. Even 7 Hard AI can run normally.

Add addon Report Continue V1 02 EN
Filename
Continue_V1.02_EN.zip
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Players Model
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Proprietary
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taofaikwai
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152.49mb (159,895,853 bytes)
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1,640 (14 today)
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8ffd453f0db03d0d733a3ff23f22674e
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Description

[Installation instructions] 1.Delete data folder for 1.04 2.Copy all files into your Zero Hour

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Continue V1 02 EN
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BUEL-FRE
BUEL-FRE

10.Rangers no longer have medical package skills . why was removed ?

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taofaikwai Author
taofaikwai

When low-life Rangers use medical kits while occupying tech buildings, Rangers may be able to attack enemies and occupy them.

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kalidrone
kalidrone

Is this compatible with other mods if this is merely a missian pack? I'm asking since i'm not sure if this mod contains new units of its own or not is all. ^^;

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kalidrone
kalidrone

Nvm, it does add new units, so that option's out of the question it seems, damn.

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Guest
Guest

You say we need Continue 1 or 1.01. Where are this files?

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taofaikwai Author
taofaikwai

The wrong description has been fixed,You need ZH1.04

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C&C: Generals Zero Hour
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