Creates personality differences between the factions and introduces variations of them within factions for Commanders and sub-commanders. Sub-commanders are better at handling their eco. Overhauls the difficulty settings to provide more variety along with greater challenge at the higher settings.

Post news Report RSS Version 4.5.0 released

Difficulty tweaks, turtle improvements, and a base game bugfix

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  • Turtle commanders use more fabbers
  • Turtle sub commanders can use more fabbers than other sub commanders
  • Uber has less commanders early on but more commanders later on
  • Added buttons for changing custom difficulty field values
  • Implemented minimum, maximum, and step values for custom difficulty fields
  • Fixed bounty mode always using the default reward value
  • Increased the size of bounty awarded above casual difficulty
  • Smoothed curve across difficulties as to when they begin to receive tech buffs
  • Added tooltip to galaxy size selection
  • Corrected Worker being one commander short if they were the system owner
  • Fixed a base game issue where multiple galaxy generations would cause an increasing number of AIs to be assigned incorrect values
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