Creates personality differences between the factions and introduces variations of them within factions for Commanders and sub-commanders. Sub-commanders are better at handling their eco. Overhauls the difficulty settings to provide more variety along with greater challenge at the higher settings.

Post news RSS Version 2.2.0 released

Adjustments to a few of the personalities to improve their play

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  • Attempted to make Turtle slightly more viable
  • Turtle has a higher focus on non-factory structures
  • Swarm starts with more fabbers
  • Ensure that even when alone at least a small amount of T1 is built
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Planetary Annihilation
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quitchy
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Planetary Annihilation
Planetary Annihilation Real Time Strategy