Creates personality differences between the factions and introduces variations of them within factions for Commanders and sub-commanders. Sub-commanders are better at handling their eco. Overhauls the difficulty settings to provide more variety along with greater challenge at the higher settings.

Post news RSS Version 2.1.0 released

New personalities, randomised spawns, and configurable boss commander numbers.

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  • Removed personalities: Legate, Acolyte, Servant, Seeker
  • Added personalities: Defender, Swarm, and Economist
  • All bosses now use the Pumpkin Commander to make them clearly identifiable via their icon
  • Allied and enemy commanders will sometimes change which available spawn they use on multi-planet systems
  • The number of commanders in a boss army is now controlled by difficulty
  • If an additional faction is present in a multi-planet system and has multiple commanders they may spawn on multiple worlds
  • Team spawn assignments are randomised each time you start a battle
  • Custom difficulty responds to setting changes slightly faster
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