- Removed personalities: Legate, Acolyte, Servant, Seeker
- Added personalities: Defender, Swarm, and Economist
- All bosses now use the Pumpkin Commander to make them clearly identifiable via their icon
- Allied and enemy commanders will sometimes change which available spawn they use on multi-planet systems
- The number of commanders in a boss army is now controlled by difficulty
- If an additional faction is present in a multi-planet system and has multiple commanders they may spawn on multiple worlds
- Team spawn assignments are randomised each time you start a battle
- Custom difficulty responds to setting changes slightly faster
Version 2.1.0 released
New personalities, randomised spawns, and configurable boss commander numbers.
Posted by quitchy on