Creates personality differences between the factions and introduces variations of them within factions for Commanders and sub-commanders. Sub-commanders are better at handling their eco. Overhauls the difficulty settings to provide more variety along with greater challenge at the higher settings.

Post news Report RSS Release version 1.2.0

Shared armies are becoming more of a thing, with tweaks to bosses and FFAs

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  • Removed Bronze, Silver and Hard personalities
  • Each faction has three Commanders which have adopted the playstyle of one of the other factions
  • Removed boss eco bonus
  • Fixed a bug which was causing some enemy Commanders to have incredibly high eco bonuses
  • Bosses scale their eco bonus to match the size of the galaxy rather than their position within it
  • Each boss now has three Commanders in its army instead of two
  • An invading FFA enemy may bring multiple Commanders within its single army
  • Chance of FFA lower at lower difficulties and higher at Uber
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