Creates personality differences between the factions and introduces variations of them within factions for Commanders and sub-commanders. Sub-commanders are better at handling their eco. Overhauls the difficulty settings to provide more variety along with greater challenge at the higher settings.

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Shared armies are becoming more of a thing, with tweaks to bosses and FFAs

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  • Removed Bronze, Silver and Hard personalities
  • Each faction has three Commanders which have adopted the playstyle of one of the other factions
  • Removed boss eco bonus
  • Fixed a bug which was causing some enemy Commanders to have incredibly high eco bonuses
  • Bosses scale their eco bonus to match the size of the galaxy rather than their position within it
  • Each boss now has three Commanders in its army instead of two
  • An invading FFA enemy may bring multiple Commanders within its single army
  • Chance of FFA lower at lower difficulties and higher at Uber
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