Xsprites 1
Full Version 2 comments-OUTDATED- Just place de .pk3 file in your baseq3 folder and play, or put inside a folder in the game directory and load through mods menu.
Back on it. Grown better eyes and ears so I've decided to put some work at the original stake here, re-inspired mostly by how beautiful Q3A looks again with this > Quake 3 Neural Upscale
Re-mixing sounds and reworking my early files.
I'm currently using Spearmint engine. It's just nice, they've covered most of flaws on Q3A since IoQuake3 relating to Q3A original shaders for FX. Can't assure compatibility with other engines but let's do this together heh :)
Cheers to ZerTerO for the modified shader files I used as base to learn then modify the vanilla one to my taste.
Uploading some previews as I collect all up.
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-OUTDATED- Just place de .pk3 file in your baseq3 folder and play, or put inside a folder in the game directory and load through mods menu.
SpiterBot is the precursor to CPMA bots but works great in VQ3. If you like to play QL maps, there are links to QL to Q3A ports for those maps. Most maps...
You want to play Quake III in full HD? Then you're in the right place: This is the High Quality Quake [HQQ] for Quake III Arena with Point Release 1.32.
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A Quake III Arena mod. Adds guided missiles to the rocket launcher and the ability to setup trip-mines to the grenade launcher.
Thanks for using my mod files. You could have mentioned me. Unfortunately you have not changed more lines in my gfx.shader file (logo1024.tga >>> logo512.tga, detail1024.tga >>> detail.tga).
Greetings!
Hey thank you for creating them!, I'm sorry though, I have them so long ago that I forgot I was using it hehehe
Not dead. Just paused. Life got real hehe
Didn't thougt it was gonna get any comment, thanks!
I look up to continue soon :)
Hi, there is no sound effects for the guns, just wanted to know if you were aware of this and are going to fix it. :) love the mod otherwise
Hi, there is no sound effects for the guns, just wanted to know if you were aware of this and are going to fix it. :) love the mod otherwise
Hmm must be the sample rate, I'm using Spearmint and no problem with my custom sounds
Sorry if this seems like a noob question, but what do you mean by "using Spearmint"? Is there a way I can fix this sound issue for myself?
Spearmint Engine: Clover.moe
This is beautiful!
Its dead?