My idea here was mostly texture replacers for combat effects and animation, but ended up editing their sound aswell. This includes most of the weapons proyectiles, explosions and muzzleflashes.
It's located in the codebase. In 'cg_weapons.c', RL's properties function 'CG_MissileHitWall', to be precise. You gonna need to modify the codebase for that one.
I'd like for the dynamic light of the explosion to take less time to dissappear. If anyone knew where to change those values would be great halp.
It's located in the codebase. In 'cg_weapons.c', RL's properties function 'CG_MissileHitWall', to be precise. You gonna need to modify the codebase for that one.