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v1.35 (Full) Patch Notes (Games : Homeworld: Remastered : Mods : FX:Galaxy : Forum : Patch Notes : v1.35 (Full) Patch Notes) Locked
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Aug 22 2019 Anchor

**These patch notes follow the changes introduced by v1.35a (beta build)**

FX:G V1.35 (Full) - "Crossroads"

Summary
Shimmering Path Finale, Turanic Mini-Campaign, New Achievements, Tactical Report
+2 Remastered Unit Models
14 Bug Fixes & 16 Balance Adjustments

1. Main Updates

  • Implemented the finale for Skirmish Campaign – The Shimmering Path.
    • Added Stage 33. This is the final stage, the last challenge to overcome. Time is short and RUs scattered – study your surroundings, and discern your path to victory.
    • Added the Ending + Bonus Content for The Shimmering Path.
      **The bonus content will be unlocked after you complete the ending.
      **Instructions on how to claim the special reward mentioned in the ending can be found here.
    • Added two newly created gameplay maps (used by Stage 33 and the bonus content)
    • Implemented a final batch of balance changes (see 5. Balance Adjustments).
    • Updated the loading screens for several adjusted stages.
  • New Mini-Campaign: Karos Outskirts (Turanic Raiders).

    A Raider fleet ventures into an uncharted region in the outskirts of Karos’ main Derelict Hunting Zones to look for salvageable wreckage, but soon finds that they are not alone. Will you prevail against the dangerous unknowns of space? The full backstory can be read in our February newsletter (bottom).

2. System Updates

- Added 7 new achievements, related to Single-Player content and Artifact Retrieval mode.
- Added a “Timer” option to Artifact Retrieval. The team with the highest score at the moment time is up wins the game. Match durations can be set from 10 up to a max. of 30 minutes.
- AI Cheating setting has been updated with a “Crazy” option. If enabled it will boost the AIs starting RUs and construction speed to very unfair levels.
- Replaced the GBX logo during loading by the the FXmod Trailer made by U_X.
- Added several new gameplay tips to the loading screens.
- Various localization fixes.

## Single-Player ##
- The player’s fleets in all mini-campaigns now support the player’s fleet colors and badge.
- Added a loading screen for the Eden mini-campaign.
- Added auto-save points to the Eden mini-campaign.

## vs. CPU/Multiplayer ##
- The Tactical Report function is now operational in Deathmatch, and can be set to “Enabled” in the match settings. If enabled, this setting will display both basic match data and additional data in graph form at the end of the game. Click [Continue] after the default results screen to view the tactical report.

3. Race Updates

- Added updated blueprints for the Adv. Assault Swarmer (KAD), Welder & Demolisher (KPR).

## Hiigaran ##
- Added a new unit: Multi-Gun Corvette. This is a specialized, highly effective anti-fighter corvette.
Build Time: 30s | Build Cost: 500RUs | Requires: Corvette Facility, Res. Module | Squadron Size: 1

## Turanic Raiders ##
- Upgraded the textures on the Scout and Bomber to HWRM quality (thanks herobrine101902).
- Added fleet color support to all Raider strikecraft* (thanks herobrine101902, Complex Team).
* = Except the Azrael Attacker, which needs to be remastered in HWRM quality first.

4. Bug Fixes

4.1 General Fixes
- Stage 32 of Skirmish Mode no longer returns a general failure.
- Fixed an issue where some AIs in Skirmish Mode did not follow the intended behavior setting.
- Fixed an issue where the AIs in the Skirmish Mode did not hide their technology units or lay mines.
- “Harmless” AIs will no longer retrieve artifacts in Artifact Retrieval mode.
- Achievement: “Treasure of the Bentusi” (Bentusi Defense) will now be properly awarded when the mode is completed.
- Fixed several bugs with the Achievement: “Star-Metal Scrolls” (Skirmish Mode), which would cause the achievement to crash or not update properly under certain conditions.

4.2 Races & Ships Fixes
- [HGN] Fixed an issue where the Torpedo Frigate would still sometimes use the basic torpedos instead of the Improved Torpedo after the relevant research has been completed.
- [VGR] The AI now properly uses Hyperspace Gates.
- [KAD] Fixed an issue where the Energy Cannon Module could not be built on Lv2 Motherships even after meeting all prerequisites (would require an additional 100RU Reseach Option).
- [TAI] Plasma Bomb Module is no longer wrongly listed as a prerequisite to build Defenders.
- [TUR] Fixed an issue where the Vulcan Frigate's weapon sfx would disappear sometimes.
- [TUR] Fixed an issue where the Dustbin's engine glow was missing.
- [KUS] Command Corvettes can now properly dock with support vessels.
- [KUS] Gravity Well Generators now show their radius range.

Note: The Kushan can be used by the AI, but balance work for this faction is not finished yet (strong for players, weak for AI).
As of such, Kushan are still exempted from the "Random" option for AI players.

5. Balance Adjustments

5.1 Skirmish Mode – The Shimmering Path
Along with the finale we have implemented a second round of balance adjustments for Skirmish mode.

  • First, we have made some changes to the race breakdown. It was brought to our attention that some races were played a lot more than others, and that you didn’t get to play as some factions until much later on. To this end we have adjusted the match-ups for some stages, so you now get to play as some factions a bit earlier. The races will also appear a bit more consistently throughout Skirmish mode now, as they all more or less have the same amount of appearances.
  • Following the positive feedback about Stage 19 (FFA), we decided to rework one more stages into an FFA. Stage 27 now also has a unique setup, being a hybrid between a 2v2v2 and an FFA.

Stage - Changed - Details
06
- Matchup - HGN(p) vs. KAD → TAI(p) vs. HGN
12 - Matchup - Player: TAI → TUR
12 - Format - 1v2 → 3p (FFA)
13 - Starting RU - Player: 2000 RUs → 0 RUs
19 - AI Difficulty - All AIs: Expert → Hard
19 - Starting RU - Player: 2000 RUs → 0 RUs
20 - AI Difficulty - AI1 (HGN): Standard → Hard
21 - Matchup - Player: KAD → KPR
24 - Matchup - Player: KAD → KPR
27 - Matchup - AI1 (Ally): HGN (Expert) → TUR (Easy)
27 - Format - Match type: 2vs4 → 2vs2vs2
27 - Starting RU - Player: 0 RUs → 3000 RUs
29 - Starting Positions - Easy, Standard, Hard VGR AIs starting positions were changed.
32 - Starting RU - Player: 0 RUs → 10000 RUs

5.2 Single-Player Adjustments
- Reduced the speed of the enemy Junkyard Dogs in the Eden mini-campaign (300→210).
- Made some adjustments to the final Turanic attack wave in the Eden mini-campaign.

5.3 Faction Adjustments
- [HGN] Battlecruisers can no longer build Fire Control Towers.
- [VGR] Carriers must now build an Adv. Production Module in order to enable Frigate production (requires a Capital Ship Facility).
- [KAD] Support Pod’s weapon enhancement ability is now single-use (once per unit).
- [KAD] After constructing the first Mothership Lv1 Module (on your default Nebula) you now choose to build either the Multi-Beam Module or the Super Swarmer Module next. The module that was not chosen will become available once the Mothership Lv2 Module has been built.
- [KUS] Improved the attack style of the Multi-Gun Corvette.
- [KUS] Gravity Well Generators now have one-shot movement instead of unlimited movement.
- [BEN] Added a Trading Station to the starting fleet.

5.4 Ship/Tech Adjustments
## Vaygr ##
Assault Craft
-
HP: 140 → 110
- DPS: 30 → 15
- Build Cost: 400RUs → 350RUs

Missile Corvette
- HP: 800 → 750
- DPS: 60 → 40

Laser Corvette
-
HP: 800 → 750

## Kadeshi ##
Support Pod
-
Ability: Weapon Enhancement is now single-use (1x per Support Pod)
- AA Laser CD: 1s → 2s
- AA Laser DPS (vs. fighters): 100% → 20%

Multi-Beam Module
-
Build Cost: 600RUs → 800RUs
- Build time: 45s → 60s

Super Swarmer Module
-
Build time: 45s → 60s

## Progenitors ##
Welder
-
Weapon Range: 2500 → 3000

## Kushan ##
- The Gravity Field Module (Senior Research Ship) has been removed and replaced by a Magnetic Module.
- Gravwell Generator Prerequisites: Gravity Field Module → Senior Research Ship
- Salvage Corvette Prerequisites: Corvette Module + Senior Research Ship → Magnetic Field Module

-End.

Edited by: WildHeart|GENESIS|

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