Frozen Sky is to be the definitive Shadow of Chernobyl winter-styled mod, focused heavily on complete freeplay while maintaining the uniqueness and unpredictability of the vanilla Shadow of Chernobyl experience.
Within the last couple of months, Frozen Sky has suffered a major set-back. Following a borked OS7 installation a couple of months ago, I had accidentally deleted my primary FS WIP folder . . . leaving me with my last backup which was a year and a half prior . . .
. . . anyhow, I've been able to quickly get the visuals back on track, with a few exceptions - but the biggest hit was in the gameplay portions of the mod. Changes that were made to Cordon, Garbage and Agroprom smart terrains, camps, patrols, etc. all have to be re-done. I have a good memory for what was what, but it'll take time . . .
. . . I DO NOT intend to abandon this mod, though. The Lithuanian stubborness in me won't let that happen, lol. I've decided instead that my primary focus will be on the visuals, and to get that out to the community first; then I'll continue on with the gameplay changes.
Again, though, FS does take a back-seat priority to other projects, and I'm still working on all iterations of AAO . . . as well, I'm engaged in some side-work for some other high profile mods, which I feel take more of a priority to any other WIP I currently have going.
Recapping the last few months and Frozen Sky's current state.
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