A Galaxy Divided: The Clone Wars
Real Time StrategyA long time ago in a galaxy far, far away.... In a time when a crumbling Republic combated a clouded Confederacy; giving birth to a tyrannical Empire...
THIS PROJECT GOT ABANDONED!
Because the files are lost - but if you like the idea & direction and could help at the problems i would like to work again on it! :)
The fastest way to contact me is over Steam - contact details at profile page!
"Do you like the game? - feel that here & there needs improvement? - but you dont want to download a total conversion?!"
Then you at the right place :)
My goal is to enhance the game in several aspects without altering it to much - a bit more "wow" effect but just a bit, wich doesnt touch the "originality" of the Game ;-)
Short Feature List:(for full List look at "Features" Section)*
- more Planet based GC (available Unit production based on specific Planets!)
- some old Stuff (DS1, Alderaan, ...)
- some cut Content (Rattatak, Great Arena, Moldy Crow, Virago, ...)
- improved Venator for all Sides (with 2 hangars and V-Wings)
- sligthly improved projectile colors (+blue for Venator, +yellow for Underworld ships)
- new buildings for Underworld
- bigger Raid for Rebels
- graphical enhancement (just texturing atm!)
- merged EaW/FoC space&ground maps (space finshed) (compare the maps to see why ;-)
Help needed:
- edit/creation of space behaviors (specialy [TACTICAL_SUPER_WEAPON])
- find/extract model base textures (needs modeling skills)
- scripting GC events (i will look into that but my scripting knowlegde is very decent^^)
- moddb.com editing - this html editor is still horrible - i learn some tricks but still anoys me!
- Mapping (im not a very creative person at mapping! :-/ - but im done with updating gc-space maps^^)
- Add Planets to GC (where is existing but unused data ;-)):
Planet List:
Balmorra (existing coding, planet model)
Hapes (existing planet model)
Ralltiir (existing coding, planet model)
Rattatak (existing maps)
* "this HTML based text editor kills everything i wrote! (headers and lists) - even writing at html.am and copy the source results in absolut mess! (-.-)"
* addition:
"im sorry, but even this little update took me 3 edits befor it looks like intended! xP
(the weirest thing is that it delete full parts of text sometimes o.O - display only empty space instead...)
i spend more time at moddb.com when im rdy to release something! :-)"
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A long time ago in a galaxy far, far away.... In a time when a crumbling Republic combated a clouded Confederacy; giving birth to a tyrannical Empire...
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As the title suggests, this is a mini-mod. There are tons of fantastic and ambitious mods for this game, this isn't one of them. I made this mod because...
Dead?
You Should Add A Features Page That Tells Everything The Mod Does In Detail Instead Of A Short list.
(Please Don't Comment On How I Type)
So...any images of work that's done?
for unknown reason i cant make any screenshots from battles - only from gc map :-(
(another thing is that the game saves screenshots in .tga - why?!)
im on it but its not high priority to show progress - i spend my time for finishing some tasks to release a first preview^^
STILL NEED HELP AT SOME DESCRIBED POINTS ;-)
F12 is the screenshot button...it saves to a png file that you'll have to convert to a jpg in order to upload it to moddb.
oh yes, tga, just convert it to jpg.
yea - i know ;-)
the problem is that it doesnt work with battles and .tga is a strange filetype for screenshots - maybe some sort of bug?
when is it coming out?
when im finish in merging and balancing my old mod data with the fresh mod (i start this mod years ago for myself) then i will upload a preview ;-)
(and spend some time at the description^^ - expect moddb to be easy xP)