1. Rebalance of all faction creatures with the addition of new ones (5).
  2. Rebalance of neutral creatures with the addition of new ones (7).
  3. Rebalancing the cost of magic (in the direction of increasing the cost of some spells). Many spells have been textually updated and changed to better match the lore. Summons have been weakened in terms of exploration: the amount of movement points for summoned creatures has been changed: on foot 20 movement pts., flying - 15. The radius of view of summoned creatures is significantly reduced.
  4. Rebalancing the cost of buildings (added resource: mana). The mana costs are reduced to insignificant indicators, since in the early versions of the mod this innovation scared the most players. The cost of buildings for all races has been brought to some balance (no more cheap elves and expensive demons!). The construction of the temple costs 150 gold.
  5. The increase in gold and mana in the capital has been increased to values: 200 and 100, respectively.
  6. Fixed the cost of hiring for all creatures in the mercenary camp (before the same creatures cost differently).
  7. Reworked the cost of hiring factional creatures in the capital.
  8. Added personal wards and immunities for each race (except the Empire): Legions - to burn, Hordes - to poison, Clans - to frost, Alliance - to slowdown.
  9. Immunity to death magic in low-level Ord creatures has been replaced by a ward. Changed weapon immunity for Horde creatures other than Werewolf to Ward.
  10. Changed the regeneration parameter for faction creatures for more balance. Demons have the highest regeneration, humans have the lowest.
  11. The cost of faction leaders has been changed: 350 - basic, 250 - rods, 200 - agents (thieves). All faction leaders have 25 movement points at the start and receive 1 movement pts. per level. Scouts are an exception. They get 2 points. movement per level. Scouts also have a larger viewing radius.
  12. Increased maximum values: damage = 600, leader's vision = 15. Support GL Wrapper (dll's) by Verok.
  13. Fixed a bug with the accuracy (100%) of mage leaders.
  14. Almost halved the experience bar for all leaders. Experience gained from killing faction leaders has been significantly increased.
  15. All wands are animated. The cost of installing a wand = 100 gold.
  16. Experience gained for all enemies increased by 25%. The exception is goblins, imps, etc. The experience for killing them is set at not lower than 20.
  17. Added new unique items.
  18. Expanded cells: inventory, merchant and seller of magic. A user-friendly interface has been created for quickly moving and selling items.
  19. Added new animated and stationary objects: buildings, landscape, etc.
  20. Added trader sign to trader buildings for authenticity (but not for animated tradesmen).
  21. Added special neutral creatures: Wisdom Spirit and Small Wisdom Spirit. Creatures have low characteristics, but after defeat his, they give a lot of experience (1000 and 250, respectively).
  22. Added guardians and summon creatures as regular creatures to diversify scenarios.
  23. Improved AI. Now it's not so easy to lock him up in the capital. And in the field it will be difficult to defeat (make him insane in the patch v. 0.72).
  24. The indicator of the maximum level for obtaining skills has been changed. Now the leader can learn them up to level 20.
  25. Decreased defensive stance defense bonus from 50% to 30%. Made it to reduce heal-abuse.
  26. Changed the floating indicator of the increase in initiative in battle. Decreased from 10 to 5.
  27. Changed the floating indicator of the increase in damage in battle. Decreased from 6 to 5.
  28. The influence of the difficulty level on the given amount of initial gold and mana from the player on the map has been removed.
  29. Change the lord’s portraits. (all in later patch).
  30. Reworked all skills for leaders.
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Globals FOG Eng 0.80 fix

Globals FOG Eng 0.80 fix

Patch 2 comments

To display part of the text in English, you need to unzip the files from the fix to the Globals folder in the game folder. Or copy and overwrite these...

Disciples 2 FOG patch v.0.80 (Eng)

Disciples 2 FOG patch v.0.80 (Eng)

Patch 11 comments

Visual changes of the Legions of the Damned with the addition of new creatures and mechanics.

Disciples II FOG v.0.80

Disciples II FOG v.0.80

Patch

Patch with changes to the Legions of the Damned race.

Followers of God v. 0.72 (eng)

Followers of God v. 0.72 (eng)

Patch

English version Followers of God mod. Unpack and play.

Fix patch for v 0.72

Fix patch for v 0.72

Patch

Fix-patch for v.0.72. To install the fix, copy the "Interf" folder to the root directory of the game and overwrite the files.

FOG-mod Patch 0.72

FOG-mod Patch 0.72

Patch

New leader skills, increased difficulty level, several item changes.

Post comment Comments  (0 - 10 of 65)
D2FOG-TEAM Creator
D2FOG-TEAM - - 46 comments

We apologize! The link to the English version of the patch has been restored. Anjoy!

Reply Good karma+2 votes
Blusterer69
Blusterer69 - - 1 comments

Hello, i have a GOG version of disciples rise of the elves, and after i installed the mod, i cant't start the game. I hear the main menu music but the screen is black and i can't do anything. Can anyone please help me to solve this problem? Thanks in advance.

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Wizeroy
Wizeroy - - 8 comments

Click F4 to put game into windowed mode.
Or:
Go to 'Disciples.ini' in Game Folder with text editor.
Change value in DisplayMode line (right at the top) from 0 to 1
Then just run the game that way.

For other possible solutions you might try disabling x-box 'game bar' (or just 'Game Bar') in Windows settings. It often breaks older games.

Aside from that Disciples Wrapper comes implemented in the mod, but you might try reinstalling it.
It's on ModDB at: Moddb.com

If anything works I would also suggest ticking on 'Cold CPU' option under Wrapper's 'Options' to avoid unnecessary usage.

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D2FOG-TEAM Creator
D2FOG-TEAM - - 46 comments

Official information! The release of patch 0.80 will be on January 31, 2024.
Final testing stage. The English version is expected in March 2024.

Reply Good karma+3 votes
Wizeroy
Wizeroy - - 8 comments

Thank you for your hard work. Can't wait to see it o/

Reply Good karma Bad karma+2 votes
patrickslime
patrickslime - - 1 comments

Very good news! Thank you, looking forward to discover the changes.

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Reaper;)
Reaper;) - - 15 comments

Good to all
And this is the link to my mini project of merging and transferring the soundtracks to Disciples 2: Reddit.com ;)

Reply Good karma Bad karma+2 votes
D2FOG-TEAM Creator
D2FOG-TEAM - - 46 comments

Interesting.^-^

Reply Good karma+1 vote
TheHunno
TheHunno - - 7 comments

Hi I want to ask you. I said that I improve the original images and animation, And I ran into a problem, Maybe you can help me? I have a problem with the battle animation. On a black background I'm trying to edit animations, But when I do that the black background appears and everything looks bad and I see you change the colors in your animations and you don't have that black background and it works fine. So I want to ask how to change it so that there is no black background on animation that shouldn't be there. I work with Adobe Photoshop. If necessary, I can give an example. Thank you 🙂

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D2FOG-TEAM Creator
D2FOG-TEAM - - 46 comments

Well, hello mate!;-) A black screen appears in the animations of attacks and spells. To remove it, you need to go to the fourth line of ImageMap Structured Data in programm. There you can find the most recently added images. Then right-click to call up the list and find the 'Image Entry' line in it. Then select the second line (2C 00, etc.). After this, the black screen will not be perceived by the game, and the image will become transparent. Good luck! ^-^

Reply Good karma+2 votes
TheHunno
TheHunno - - 7 comments

That's what I thought 😅I'm sitting today thinking, I just didn't try to do it, thank you very much. And happy holidays👍

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