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Field Command: Napoleon (FCN) is a MULTIPLAYER mod delivering realistic, visually stunning, historically accurate 1:1 divisional-scale battles. JOIN OVER 3,000 FCN PLAYERS battling on the best custom battle maps in the franchise, and put your game plan to the test in 50,000 man 4v4 engagements where strategy matters more than ever before.

EU & US OFFICIAL GAMES ARE HOSTED DAILY
Watch FCN Content on the OFFICIAL YOUTUBE!
Youtube.com
Join us with the NEW LATEST OFFICIAL VERSION - FCN 7.4
FCN 8.0 is on the horizon

FCN Discord - Discord.gg


CREDITS

Current Development Team: Hess von Lutzow, Lehgoon, Danthemantis, Asimov, Boginga, Chris #2

Head Balancer/Playtester: LordByron

Historian/Researcher: Marion

Discord Admin Team: MC-Christ, Ripper, Wennfel, Marion, BulkPhoenix, LordByron

Original Creators: Chewie, Franz Calamari

FCN Maps: Michaelmouse, OwnageBurst

NTW3 Maps: Lordz Modding Collective

Special Thanks To: Mopster, OwnageBurst, Jack, and anyone else not explicitly mentioned who helped with FCN development!


What does FCN Offer?

  • 45 unit armies! Want to lead a real army? No worries, FCN allows players to field 45 units in online battles with players being able to play in 4v4s where up to 50,000 men can fight on the battlefield.
  • Custom Multiplayer Maps made from FCN's own development team as well as from our friends over in NTW3.
  • Over 1000 units have been reworked/remade in FCN 8.0, based on historical source material.
  • Large armies! Players can bring near 6,000-7,000k soldiers onto the field!
  • Brand new factions! Players can now bring Confederation of the Rhine, Naples, Kingdom of Italy, United States, Canada, Warsaw, and much more!
  • Unlocked Sound Channels! With FCN 8.0, players can be immersed in battle!
  • Visual FX Overhaul! The best NTW visuals on the market, credit to our partner TheColdFront
  • New Unit Cards! Factions now have custom unit icons based on historical source material.
  • Smoke Overhaul! Become lost and immersed on the battlefield with thick and heavy smoke!
  • Projectile Overhaul! With the help of players/playtesters, we have reworked our systems to be more realistic! No more vanilla laser beam volleys!
  • Dynamic Morale System! Fatigue, loss of men, morale, all play a factor in your army management more than ever.
  • Roster/Faction Overhauls! With FCN 8.0, every faction has been reworked, rebalanced, and reevaluated for a more balanced gaming experience that rewards strategy over metas.
  • New Graphics! With FCN 8.0, expect a new splash screens and an animated main menu!
  • New Balancing Changes! With FCN 8.0, every unit type has a specialization and must be used wisely on the battlefield! Artillery and cavalry have also been reworked!
  • Diverse unit sizes! Units may be as small as 60 men all the way up to 300+!
  • Reduced Crash Risk! With FCN 8.0, Large Address Aware (LAA) will be included in the install to reduce the amount of crashing.
  • Changes based on extensive playtesting! Did you know that we have played over 30 large scale games just for FCN 8.0's development? This allows us to listen to player feedback!

Read our manual to better understand how to play the mod!



HOW IS FCN DIFFERENT FROM NTW3?

We at Field Command: Napoleon often get this question in our Discord. This is a great question because it gives us the opportunity to explain what we think Napoleon: Total War should be about. NTW3 has become perhaps the "iconic" mod for Napoleon: Total War, but we wanted a different experience that NTW3 doesn't aim to provide. Don't get us wrong, we appreciate what they've done - so much so that we use some of their maps - but here's what we'd say are the defining characteristics of Field Command that make the mod stand out as its own experience entirely:

  1. Bigger Battles. We're not just talking about scaling units up to more than 200 men. Players can field 45-unit armies each. That means a 4v4 has the potential for games featuring more than 70,000 men. Have you ever wanted to fight a lag-free battle with near 1:1 scale? You just might have the chance to with Field Command.
  2. Grand strategy is more important than unit stats. Though some soldiers received "better" equipment and had more experience, like the famous Old Guard and other noteworthy formations, the simple fact is these men were all mortal, and bullets do not care about the reputation of their target. More to the point, everyone in this period fought with roughly equivalent weaponry - a smoothbore, flintlock musket, and firing twice a minute in combat conditions was considered "good". In game terms, this means while some units have better statistics than others, everyone is relative to the limitations of human ability and technology. The result is a combat experience that places overwhelming importance on Generalship and clever commanding rather than reliance on unit statistics alone.
  3. Accessibility. Some mods for Napoleon go into fine detail with musket models, ammunition types, hidden morale mechanics, and so on. We are not concerned with these subtle details - you are the general of a division. Your job is to seize the field and beat the enemy. You are not concerned with the model musket ~200 men in your 7,000-9,000-man division are using. All that matters is understanding the fighting capacity of your troops, where they need to be, and what needs to be done. The deliberate intent by the development team to set Field Command's "level of abstraction" to the point-of-view of a divisional scale means new players need not wade through intricate details, but simply hop into a game and lead large armies!
  4. Stability. As a result of the simplified nature of Field Command compared to others, stability is vastly improved. With FCN 8.0, we have included Large Address Aware which allows this mod to reach new horizons in the realm of stability and gameplay. This allows unlocked sound channels, larger than before armies, and smoother gameplay!
  5. It's about the experience. Field Command features beautiful detail in uniform design, reworked animations, and truly awesome FX for explosions, smoke, gore, and impacts courtesy of our mod partner, TheColdFront (of American Civil War mod fame). We built this mod totally around the player experience. It's about you, the gamer, having the best possible experience we can provide.
  6. We are focused on gameplay and game balance. Many of us in the development team have played Napoleon Total War for years in various mods. Field Command: Napoleon has quickly become our favorite due to it's great balance between historical accuracy as well as game balance. We are able to showcase our passion for history through our unit cards, uniforms, and roster design, but also showcase our passion for balance through unit stats and gameplay.

INSTALL INSTRUCTIONS

For the best results, uninstall overhaul mods like NTW3 and Darthmod, uninstall Napoleon and manually delete your Napoleon Total War folder in "\Steam\steamapps\common", then reinstall Napoleon. This is a true “clean install”.

PLEASE READ CAREFULLY.

  1. Delete all other mods including older versions of FCN

  2. Drag and drop all file contents (except "user.script.txt") to your Napoleon Total War folder (NOT YOUR NAPOLEON DATA FOLDER. SIMPLY THE NAPOLEON TOTAL WAR FOLDER). This can be found here C:\Program Files(x86)\Steam\steamapps\common\Napoleon Total War. Please replace all files when prompted.

  3. Next, drag and drop the user.script.txt in your NTWscript folder. This can be found at: "C:\Users[your username]\AppData\Roaming\The Creative Assembly\Napoleon\scripts

  4. You're all set. Hit play via Steam!

Note: Directions will slightly change when 8.0 is released, but this is mostly the same!

For any tech issues or to join our daily multiplayer games, please use our official Discord: Discord.gg

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What is Field Command: Napoleon?

Field Command: Napoleon (FCN) is the successor to Darthmod: Hardcore Realism. Made by the same developer, FCN represents a new chapter of the mod's history. Several innovations and additional mod inclusions have essentially created a mod pack so distinct that to call it "Darthmod" is inaccurate at this point. FCN allows players to field up to 30 units in their armies and potentially set up battles with more than 50,000 men on the field. This mod is truly a general's dream. Discord and mod download details available on our moddb page. Maps by Lordz.

Thanks,
Chewie & Team
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Post comment Comments  (0 - 10 of 242)
Guest
Guest - - 699,986 comments

yo i was playing offline and I noticed that the AI continues using the initial march formation (It's like a rectangle, it doesn't make a line) Is it a bug? Can you fix it pls?

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mcchrist
mcchrist - - 9 comments

Unfortunately this is a multiplayer mod so singleplayer is unsupported. Besides the AI in NTW and other older TW titles is notoriously stupid so thats why its hard to find a good SP mod. try NTW3 ive heard they have a decent SP.

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captain_pickeet
captain_pickeet - - 40 comments

can you release field command sengoku to moddb please?

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chewi3
chewi3 - - 111 comments

Why is the steam workshop not good enough?

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captain_pickeet
captain_pickeet - - 40 comments

Because it is easier to download in moddb but on steam I cannot understand how do I download it so please release it to moddb please!

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Guest
Guest - - 699,986 comments

This comment is currently awaiting admin approval, join now to view.

Guest
Guest - - 699,986 comments

Mod is 10 times more stable than ntw3. I wish there is more ppl to play woth

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chewi3
chewi3 - - 111 comments

Well done to Dan and team!

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Guest
Guest - - 699,986 comments

for some reason the gunpowder is a square and i didnt think this was normal

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mcchrist
mcchrist - - 9 comments

Its a common bug and there is a fix thats described on the 'known issues' section of the FCN discord

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