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Field Command: Napoleon (FCN) is a MULTIPLAYER mod delivering realistic, visually stunning, historically accurate 1:1 divisional-scale battles. JOIN OVER 2,500 FCN PLAYERS battling on the best custom battle maps in the franchise, and put your game plan to the test in 50,000-man 4v4 engagements where Generalship matters more than ever before.
EU & US OFFICIAL GAMES ARE HOSTED DAILY

Watch FCN Content on the OFFICIAL YOUTUBE!
Youtube.com


Join us with the NEW LATEST OFFICIAL VERSION - FCN 7.0!

Now Introducing FC:C - Field Command Crimea!
(Created by Jackboiss and Mopster)

Link to the Independent FC:C ModDB page: Moddb.com


Discord Links:

Field Command: Napoleon - Discord.gg

Field Command: Crimea Submod - Discord.gg



FCN IN A NUTSHELL


  • 45 unit armies! Tired of fielding a measly 20 units? Fret not, Field Command allows players to field 45 units in online battles, taking 4v4s up to 50,000 men!
  • Custom multiplayer battle maps with LOC by the LMC team and FCN team, including multiple legacy maps
  • Over 500 new units: based on verified historical source material, including Osprey Publishing
  • 1:1 divisional scale warfare: the only multiplayer mod for NTW to offer HUGE infantry battalions. Every player has the opportunity to field over 5,000 men - the equivalent of an entire division!
  • Brand new factions, including the United States, Württemberg, Hannover, Piedmont-Sardinia, The Canadas and Confederation of the Rhine, Italy, Saxony, Westphalia, "Early War" Prussia, Republic of France, Holy Roman Empire, Native Confederacy and more!
  • Sound FX overhaul: brand new, high bitrate sound fx for a fully immersive experience
  • Visual FX overhaul: the best NTW visuals on the market, credit to our partner TheColdFront (creator of the “ACW: The American Civil War” mod)
  • Unit symbology and UI overhaul improving player quality of life
  • Complete unit card overhaul featuring gorgeous artwork
  • Smoke & blood overhaul: fill the battlefield with the din of black powder and visceral gore and guts
  • Realistic projectile overhaul: windage, deviance, velocity and bounce - i.e. real physics!
  • Historically accurate 2-rank fire mechanic: watch as your men smother the enemy in lead!
  • Fog of war: tread with caution
  • Ultra-HD battle flags, brand new and reworked from the ground up using Photoshop
  • Dynamic morale tweaks, punishing fatigue mechanics, risky bayonet charges and meaningful battle terrain
  • Complete unit type overhaul: each unit type fulfils its own niche and excels when used correctly
  • New music made by OwnageBurst of the FCN Team
  • Complete faction rework, aimed to accurately depict each faction's unique military doctrine
  • Macro beats micro. This mod is designed to reduce micro as much as possible and rewards generals who can outsmart opponents at a strategic level. Fundamentally micro is still rewarded, but is far less important compared to other NTW mods
  • Meticulous multiplayer balancing, including a bespoke unit costing model based on actual data
  • Epic, long-lasting line battles that reward deeper tactical decision making, such as rank depth, strategic reserves, battery positioning and battlefield scouting
  • Real-life unit spacing: units stand shoulder to shoulder in file and 1 ft apart in ranks. Close order formation, as it truly was
  • Reduced crash risk: NTW is possibly the least stable Total War game in the franchise. However, despite our enormous battles, we've reduced crashes to an absolute minimum without sacrificing any sound or graphical quality

MORE INFO...

1) Read our manual to better understand how to play the mod



HOW IS FIELD COMMAND DIFFERENT FROM NTW3?


This is a great question because it gives us the opportunity to explain what we think Napoleon: Total War should be about. NTW3 has become perhaps the "iconic" mod for Napoleon: Total War, but we wanted a different experience that NTW3 doesn't aim to provide. Don't get us wrong, we appreciate what they've done - so much so that we use some of their maps - but here's what we'd say are the defining characteristics of Field Command that make the mod stand out as its own experience entirely:

  1. Bigger Battles. We're not just talking about scaling units up to more than 200 men. Players can field 45-unit armies each. That means a 4v4 has the potential for games featuring more than 50,000 men. Have you ever wanted to fight a lag-free battle with near 1:1 scale? You just might have the chance to with Field Command.
  2. Generalship is more important than unit stats. Though some soldiers received "better" equipment and had more experience, like the famous Old Guard and other noteworthy formations, the simple fact is these men were all mortal, and bullets do not care about the reputation of their target. More to the point, everyone in this period fought with roughly equivalent weaponry - a smoothbore, flintlock musket, and firing twice a minute in combat conditions was considered "good". In game terms, this means while some units have better statistics than others, everyone is relative to the limitations of human ability and technology. The result is a combat experience that places overwhelming importance on Generalship and clever commanding rather than reliance on unit statistics.
  3. Accessibility. Some mods for Napoleon go into fine detail with musket models, ammunition types, hidden morale mechanics, and so on. We are not concerned with these subtle details - you are the general of a division. Your job is to seize the field and beat the enemy. You are not concerned with the model musket ~200 men in your 5,000-man division are using. All that matters is understanding the fighting capacity of your troops, where they need to be, and what needs to be done. The deliberate intent by the development team to set Field Command's "level of abstraction" to the point-of-view of a divisional scale means new players need not wade through intricate details, but simply hop into a game.
  4. Stability. As a result of the simplified nature of Field Command compared to others, stability is vastly improved. Veterans of the Napoleon: Total War multiplayer mod community will understand what we mean.
  5. It's about the experience. Field Command features beautiful detail in uniform design, reworked animations, and truly awesome FX for explosions, smoke, gore, and impacts courtesy of our mod partner, TheColdFront (of American Civil War mod fame). We built this mod totally around the player experience. It's about you, the gamer, having the best possible experience we can provide.
  6. Respect is paid to the brutality of war. Artillery ballistics have been reworked, resulting in horrific scenes of impact and canister. Blood and gore FX have also been added. You will notice the difference.



INSTALL INSTRUCTIONS

For the best results, uninstall overhaul mods like NTW3 and Darthmod, uninstall Napoleon and manually delete your Napoleon Total War folder in "\Steam\steamapps\common", then reinstall Napoleon. This is a true “clean install”

PLEASE READ CAREFULLY.

  1. Delete all other mods including older versions of FCN

  2. Drag and drop all file contents (except "user.script.txt") to your Napoleon Total War folder (NOT YOUR NAPOLEON DATA FOLDER. SIMPLY THE NAPOLEON TOTAL WAR FOLDER). This can be found here C:\Program Files(x86)\Steam\steamapps\common\Napoleon Total War. Please replace all files when prompted.

  3. Next, drag and drop the user.script.txt in your NTWscript folder. This can be found at: "C:\Users[your username]\AppData\Roaming\The Creative Assembly\Napoleon\scripts

  4. You're all set. Hit play via Steam!

For any tech issues or to join our daily multiplayer games, please use our official Discord: Discord.gg


CREDITS

Dev Team: Danthemantis, Michaelmouse, Hess, Willischlasher, Lehgoon, Tio

Discord Team: Danthemantis, Michaelmouse, Hess, Lehgoon, MC-Christ, Checker, Roney & Wennfel


Original Creators: Chewie & Franz Calamari
Content Creation: MC-Christ
Historians: ChariotSacha (our very own Canada expert), Fritz, Xena & Midnightfenrir
Consultant: TheColdFront
FCN Maps: Michaelmouse, Ownageburst
NTW3 Maps: Lordz Modding Collective
Music: OwnageBurst

P.S All NTW3 maps used inside the FCN mod has been approved of and agreed with the Original Map Creators and Lordz Modding Collective for use.

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What is Field Command: Napoleon?

Field Command: Napoleon (FCN) is the successor to Darthmod: Hardcore Realism. Made by the same developer, FCN represents a new chapter of the mod's history. Several innovations and additional mod inclusions have essentially created a mod pack so distinct that to call it "Darthmod" is inaccurate at this point. FCN allows players to field up to 30 units in their armies and potentially set up battles with more than 50,000 men on the field. This mod is truly a general's dream. Discord and mod download details available on our moddb page. Maps by Lordz.

Thanks,
Chewie & Team
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Field Command Napoleon v4.1 | 4v4 Showcase

Field Command Napoleon v4.1 | 4v4 Showcase

News

Today's battle report features a historical scenario: The Battle of Auerstedt using analogue armies that were tailored to reproduce the general details...

[OUTDATED] How to install Field Command v4 and v4.1 patch

[OUTDATED] How to install Field Command v4 and v4.1 patch

News

A community made mod installation guide. Please follow carefully.

RSS Files
Field Command: Napoleon v7.0

Field Command: Napoleon v7.0

Full Version 7 comments

After months and months of work, FCN v7.0 is finally out. With New Maps, faction-unique unit numbers, more diversity, and FOUR New Factions to enjoy...

Field Command: Napoleon v7.0 HOTFIX

Field Command: Napoleon v7.0 HOTFIX

Patch

Hotfix for FCN v7.0. Make sure you have FCN V7.0 INSTALLED BEFORE INSTALLING AND INSERTING v7.0 HOTFIX.

Field Command: Napoleon v6.1

Field Command: Napoleon v6.1

Full Version 28 comments

FCN - 6.1 includes a variety of fixes and map changes. Join the FCN Discord Server to see full changelog! FCN Multiplayer files AND FCN Campaign files...

[OUTDATED] Field Command: Napoleon Grand Campaign (v6.0)

[OUTDATED] Field Command: Napoleon Grand Campaign (v6.0)

Full Version 6 comments

Control up to 60 unit armies (around 13,000 men) into battle against the new, specially designed FCN Campaign AI that is set to be more recruitment heavy...

[OUTDATED] Field Command: Napoleon v6.0

[OUTDATED] Field Command: Napoleon v6.0

Full Version

6.0 is here - a upgrade on the FCN you know and love, with new factions, and more! Install instructions - When downloaded you will receive a file called...

[OUTDATED] Field Command: Napoleon v5.1

[OUTDATED] Field Command: Napoleon v5.1

Full Version 5 comments

5.1 is here - a streamlined version of the patches and files to bring a more easy download experience. Install instructions - When downloaded you will...

Comments  (0 - 10 of 224)
boromyr1650646628
boromyr1650646628

reinforcements arriving in battle are not selectable, they simply arrive and stand still

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mastrangelo146
mastrangelo146

Hi, it seems i've a bug. All the uniforms are white...did I do some error during installation?

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jjadriel1324
jjadriel1324

I've been wracking my brains out trying to make playing offline battles work, but the launch battle button isn't even there to click. is there anything i can do to make it work? it works on my other laptop, but it won't show up here.

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Guest
Guest

For some reason when I try to play a battle the tick to start it doesn’t appear

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DumbWebsiteUser
DumbWebsiteUser

Is this mod dead so I can stop expecting there will actually be a new update?

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Danthemantis Creator
Danthemantis

Hey there! We have actually been working for months to release a new update, FCN 7.0, which we have finished and released earlier today. Thanks for playing the mod!

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