This is a great question because it gives us the opportunity to explain what we think Napoleon: Total War should be about. NTW3 has become perhaps the "iconic" mod for Napoleon: Total War, but we wanted a different experience that NTW3 doesn't aim to provide. Don't get us wrong, we appreciate what they've done - so much so that we use some of their maps - but here's what we'd say are the defining characteristics of Field Command that make the mod stand out as its own experience entirely:
For the best results, uninstall overhaul mods like NTW3 and Darthmod, uninstall Napoleon and manually delete your Napoleon Total War folder in "\Steam\steamapps\common", then reinstall Napoleon. This is a true “clean install”
PLEASE READ CAREFULLY.
For any tech issues or to join our daily multiplayer games, please use our official Discord: Discord.gg
Dev Team: Danthemantis, Michaelmouse, Hess, Willischlasher, Lehgoon, Tio
Discord Team: Danthemantis, Michaelmouse, Hess, Lehgoon, MC-Christ, Checker, Roney & Wennfel
Original Creators: Chewie & Franz Calamari
Content Creation: MC-Christ
Historians: ChariotSacha (our very own Canada expert), Fritz, Xena & Midnightfenrir
Consultant: TheColdFront
FCN Maps: Michaelmouse, Ownageburst
NTW3 Maps: Lordz Modding Collective
Music: OwnageBurst
P.S All NTW3 maps used inside the FCN mod has been approved of and agreed with the Original Map Creators and Lordz Modding Collective for use.
Field Command: Napoleon (FCN) is the successor to Darthmod: Hardcore Realism. Made by the same developer, FCN represents a new chapter of the mod's history. Several innovations and additional mod inclusions have essentially created a mod pack so distinct that to call it "Darthmod" is inaccurate at this point. FCN allows players to field up to 30 units in their armies and potentially set up battles with more than 50,000 men on the field. This mod is truly a general's dream. Discord and mod download details available on our moddb page. Maps by Lordz.
Thanks,
Chewie & Team
Today's battle report features a historical scenario: The Battle of Auerstedt using analogue armies that were tailored to reproduce the general details...
A community made mod installation guide. Please follow carefully.
After months and months of work, FCN v7.0 is finally out. With New Maps, faction-unique unit numbers, more diversity, and FOUR New Factions to enjoy...
Hotfix for FCN v7.0. Make sure you have FCN V7.0 INSTALLED BEFORE INSTALLING AND INSERTING v7.0 HOTFIX.
FCN - 6.1 includes a variety of fixes and map changes. Join the FCN Discord Server to see full changelog! FCN Multiplayer files AND FCN Campaign files...
Control up to 60 unit armies (around 13,000 men) into battle against the new, specially designed FCN Campaign AI that is set to be more recruitment heavy...
6.0 is here - a upgrade on the FCN you know and love, with new factions, and more! Install instructions - When downloaded you will receive a file called...
5.1 is here - a streamlined version of the patches and files to bring a more easy download experience. Install instructions - When downloaded you will...
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reinforcements arriving in battle are not selectable, they simply arrive and stand still
Same thing, is there a fix for this?
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Hi, it seems i've a bug. All the uniforms are white...did I do some error during installation?
I've been wracking my brains out trying to make playing offline battles work, but the launch battle button isn't even there to click. is there anything i can do to make it work? it works on my other laptop, but it won't show up here.
hello have you found out how to play offline battles
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