Current Development Team: Hess von Lutzow, Lehgoon, Danthemantis, Asimov, Boginga, Chris #2
Head Balancer/Playtester: LordByron
Historian/Researcher: Marion
Discord Admin Team: MC-Christ, Ripper, Wennfel, Marion, BulkPhoenix, LordByron
Original Creators: Chewie, Franz Calamari
FCN Maps: Michaelmouse, OwnageBurst
NTW3 Maps: Lordz Modding Collective
Special Thanks To: Mopster, OwnageBurst, Jack, and anyone else not explicitly mentioned who helped with FCN development!
We at Field Command: Napoleon often get this question in our Discord. This is a great question because it gives us the opportunity to explain what we think Napoleon: Total War should be about. NTW3 has become perhaps the "iconic" mod for Napoleon: Total War, but we wanted a different experience that NTW3 doesn't aim to provide. Don't get us wrong, we appreciate what they've done - so much so that we use some of their maps - but here's what we'd say are the defining characteristics of Field Command that make the mod stand out as its own experience entirely:
For the best results, uninstall overhaul mods like NTW3 and Darthmod, uninstall Napoleon and manually delete your Napoleon Total War folder in "\Steam\steamapps\common", then reinstall Napoleon. This is a true “clean install”.
PLEASE READ CAREFULLY.
Note: Directions will slightly change when 8.0 is released, but this is mostly the same!
For any tech issues or to join our daily multiplayer games, please use our official Discord: Discord.gg
Field Command: Napoleon (FCN) is the successor to Darthmod: Hardcore Realism. Made by the same developer, FCN represents a new chapter of the mod's history. Several innovations and additional mod inclusions have essentially created a mod pack so distinct that to call it "Darthmod" is inaccurate at this point. FCN allows players to field up to 30 units in their armies and potentially set up battles with more than 50,000 men on the field. This mod is truly a general's dream. Discord and mod download details available on our moddb page. Maps by Lordz.
Thanks,
Chewie & Team
Today's battle report features a historical scenario: The Battle of Auerstedt using analogue armies that were tailored to reproduce the general details...
A community made mod installation guide. Please follow carefully.
Hotfix for FCN v7.0. Make sure you have FCN V7.0 INSTALLED BEFORE INSTALLING AND INSERTING v7.0 HOTFIX.
After months and months of work, FCN v7.0 is finally out. With New Maps, faction-unique unit numbers, more diversity, and FOUR New Factions to enjoy...
FCN - 6.1 includes a variety of fixes and map changes. Join the FCN Discord Server to see full changelog! FCN Multiplayer files AND FCN Campaign files...
Control up to 60 unit armies (around 13,000 men) into battle against the new, specially designed FCN Campaign AI that is set to be more recruitment heavy...
6.0 is here - a upgrade on the FCN you know and love, with new factions, and more! Install instructions - When downloaded you will receive a file called...
5.1 is here - a streamlined version of the patches and files to bring a more easy download experience. Install instructions - When downloaded you will...
yo i was playing offline and I noticed that the AI continues using the initial march formation (It's like a rectangle, it doesn't make a line) Is it a bug? Can you fix it pls?
Unfortunately this is a multiplayer mod so singleplayer is unsupported. Besides the AI in NTW and other older TW titles is notoriously stupid so thats why its hard to find a good SP mod. try NTW3 ive heard they have a decent SP.
can you release field command sengoku to moddb please?
Why is the steam workshop not good enough?
Because it is easier to download in moddb but on steam I cannot understand how do I download it so please release it to moddb please!
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Mod is 10 times more stable than ntw3. I wish there is more ppl to play woth
Well done to Dan and team!
for some reason the gunpowder is a square and i didnt think this was normal
Its a common bug and there is a fix thats described on the 'known issues' section of the FCN discord