F.E.A.R. : MMod will follow my MMod series approach : new effects, weapon replacements, lots of tweaks, gameplay tweaks, graphics enhancements, updated gore

Report F.E.A.R. : MMod V2 - Release
Filename
FEARMModV2.zip
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Full Version
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Gunship_Mark_II
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36.11mb (37,868,244 bytes)
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5,595 (3 today)
MD5 Hash
38f39d7799b64a434b64fd1e328bb0d2
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Description

It's been a while since first release, and i truly wasn't all that impressed with first version, so here goes Version 2, a lot of fixes, a lot of enhancements...

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F.E.A.R. : MMod V2 - Release
Comments
Gendarme0
Gendarme0

Great job !

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Gunship_Mark_II Author
Gunship_Mark_II

Thank you c:

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brunocar
brunocar

goddamnit, its always the same with you, i am never able advance in to-play list because of you, now i have to install f.e.a.r. again :)

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dave_5430
dave_5430

I'm in a FEAR mood, although I played all of them ('cept for FEAR 3, that game doesn't exist in my head) at least 15 times.

I take it this works with the STEAM edition?

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Gunship_Mark_II Author
Gunship_Mark_II

Yeah, i own steam edition c:

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Guest
Guest

Hi there,
I just bought me FEAR from steam.
and installed your Mod.

unfortunately it doens't work...

When i load any of my savegames, i'm dead, right at the start.

and when i start a new game all over: i can't get any weapons in my hand, they are all emtpy.
when i try to holster them, everything starts to get really glitchy..

can someone please tell me what i'm doing wrong?

the mod is probably installed, wasn't a big deal.

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Gunship_Mark_II Author
Gunship_Mark_II

Uhm, are you sure you have installed it correctly? Also don't load game from old saves, start a new one.

I've replayed the whole game before release and it works just fine.

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Guest
Guest

i downloaded your mod for the second time, doing everything like the first attempt.
And after that, i used your ,,example" cfg, instead of editing my own.

now it works perfect.

and thanks for the mod, it's great *thumps up*

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Gunship_Mark_II Author
Gunship_Mark_II

Ah, fantastic, glad it works now c:

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solventAbuse
solventAbuse

Ok, just tried this mod, seems great but one thing...I had same problem as you at first, then I checked "example" cfg with my actual one and it is clear this mod is not compatible with the "small subtitles fix" found here :

Community.pcgamingwiki.com

As the later is really useful too, can you (Gunship_Mark_II) check if there is something you could maybe do to get both running ?

Thanks !!

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zynlen101
zynlen101

Loving the mod. However, is the armor working correctly? It only seems to go down half the time I get shot at.

Also, it seems you weren't kidding about the AI being hardened. Can hardly get out of cover without dying quickly.

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Gunship_Mark_II Author
Gunship_Mark_II

Haven't touched anything related to armor, but it goes away pretty damn fast that's for sure.

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gogolino
gogolino

Fantastic job, man! Thanks for keeping F.E.A.R. alive :)

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dave_5430
dave_5430

Dave here

Fantastic work.
Few issues:
-On level load, a handgun is added to the empty 4th slot, regardless of if you already own 2 handguns.
-Armor doesn't seem to work, I'm only losing points from getting punched or from explosions.
-Stealth units such as the ones from armatech seem to just ignore their stealth rule set and sprint at you from across the building even if you didn't see them yet.

Is this compatible/usable with the expansions?

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dave_5430
dave_5430

I read your comment saying it isn't. That's a shame.

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Gunship_Mark_II Author
Gunship_Mark_II

Did you strated game from the beginning? Because i've added a lasergun on second mission to fill in 4th slot. I haven't touched anything related to armor nor stealth units. Don't ever load old savegames, that's might be the reason of all the bugs you have.

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dave_5430
dave_5430

Nope, started fresh, but I got rid of the lasergun because it felt a little cheatsy-doodles... :p

Did notice the SMG and AR seem to ignore armour and do full damage to the player's health instead. Frequently, not always.

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zynlen101
zynlen101

Same thing. Armor damage is inconsistent.

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gogolino
gogolino

Simply play it slower and more careful than the regular version of F.E.A.R.
Thanks to nicely improved AI, Replica's are shooting more acurate, hitting you more often. And your armor is gone quicker...

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zynlen101
zynlen101

That doesn't excuse inconsistent armor damage.

I don't mind the increased difficulty but I do mind the armor value not going down.

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Gunship_Mark_II Author
Gunship_Mark_II

That is really odd, because it does go down for me, even in trailer you can see that armor goes down/i have different armor values in the same scene later. I haven't touched anything what i related to weapon damage or armor, so i don't know what's the issue, really. The only theory i have is that AI difficulty multiplier ( magically ) affects AI weapon damage, and because it's so high, armor is easier to penetrate. I re-played whole game before release and i was killed only once by my own grenade.

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zynlen101
zynlen101

It really is odd. Sometimes it goes down, sometimes it doesn't.

It's really noticeable during the first levels in the warehouse area.

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soubi4
soubi4

Big thanks for your very nice mod !
One question : Is it possible to change the decals lifetime ? I would love to edit the game to have unlimited decals and blood. Do you now how can I do to change that ??

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soubi4
soubi4

Someone know how can we do it ?

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Gunship_Mark_II Author
Gunship_Mark_II

Ah sorry, was busy.
As far as i seen i can't do that. I speculate that blood decals are an effect, but those are packed into their own database, which has no source code, so i can't change any effect, which makes me sad.

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Rivarez
Rivarez

Yes, it's possible. There are the sources in Public Tools. I modify the sources(MS VC++ 2003) for FEAR and get the new GameClient.dll, GameServer.dll, ClientFx.fxd. Now the bullet holes, blood, nails etc. stays forever. But it's terrible that no sources for FEAR XP, so I can modify the first episode only. For FEAR XP I use the disassembler and WinHex )))

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Rivarez
Rivarez

Now I found that the decals lifetime are stored in ClientFX\weapons.fx00p. So I made an utility for editing the fx00p files. Now I made the decals stays forever in FEAR XP.

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Alexifos
Alexifos

Hi, I've installed your mod on my PC version of the game. I loved the gore, the new weapon sounds and mostly that the weapons are more stable (especially the SMG). I found though some problems:
1. Images on moniors ingame (laptops, video cameras) didn't show. When I deleted the SikkShaders from the Deafult file solved the problem.
2. I've reached interval 4 in high difficulty noticing that not a bullet had been shot against me. So I went in the open with enemies around me and noone seem to notice or fire at me. When I deleted the other file of your mod the issue was solved...Why is it?

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dragon99919
dragon99919

Question - I'm gonna play FEAR for the first time, so don't hate pls. :P
Does it also works with expansions for the game?

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proviewpt
proviewpt

wtf? ok im on the 2nd level(the one where you get the laser machinegun) and i noticed something!
the armor doesn't go down when i get shot, only health!!
the **** is going on here?
i even let myself in the open getting shot by the soldiers and i died with the armor completely at 100!!
how do i fix this?

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GoldGrave
GoldGrave

help!. i put the version 2 in the fear folder where the exe is please help me i did like i did what it says in the txt

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DeadBeatzOfficial
DeadBeatzOfficial

i noticed when i shoot the walls it doesnt even make a mark on it anymore what am i supposed to do to fix this?

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weaponsmith
weaponsmith

i doesn't work damn it!!!

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Dandybear
Dandybear

First thing is first. I absolutely love this mod, downloaded it a few days back, and i did one playtrough on extreme difficulty, and the second on hard. IT WAS A BLAST TO PLAY. But i was thinking if there was any way to make the expansions compatible with the mod? I tried doodling about in the Default file of Extraction Point. I got the game to boot up with the MMod's intro screen. The weapons had the new sound effects, the effects for shooting and kicking up dust were there, the new sparks and bullet impact noises were there, blood was kinda inconsistent tho, a strange mix of the classic blood spurts of the vanilla game and the mod. BUT. The main problem was there wasn't any gore the mod had. Couldn't chop people in half with the shotgun, the assault rifle didn't tear limbs off of them. It was just the gore left out of the picture. Truth be told, i could play the extraction point as is with the features of MMod that made it in, and i would have a hell of a time. Any help would be much obliged from you GunshipMark or anyone else. Thank you in advance.

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avalan666
avalan666

Same problem, if you found a solution, please post it here

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gladias9
gladias9

Yeah as other people are saying.. the armor isn't having any effect when shot.
The only time the armor seems to be depleted is when you take explosive damage.

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avalan666
avalan666

Hi, is it possible to enable pistols and smgs to still gib enemies? I like this feature so much, its the only thing that is keeping me from using v2 release

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