New Player Effects, Textures, Shaders, Weapons, AI Anims, Objects, Vehicles, Scripts plus Unique Features (Dynamic Weapon, Wall Cover, More Realism, Kick Action, Dynamic Scope, Dynamic Hud) and more.

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Add media Report RSS Dynamic Weapon Update 2020
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pvcf
pvcf - - 4,943 comments

the console says you have a script error all the time ?
but nice work, love the weapon holding types !

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F4Qs Author
F4Qs - - 272 comments

Yes, from hud.lua, is not giving any major trouble so i stop try to fix it. The other one is from the Weapon Collission, (a test trigger, wich originally was used to lift objects) now add more realism when taking cover, only works on entities no brushes.

Thanks, the weapon holding types and the collision effect are features taken from a game called Vietcong.

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Alex626
Alex626 - - 640 comments

If you use Notepad++, you can have syntax highlighting. There's also lots of free text editors that support Lua.

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Description

(Boring video just coding and testing)

Improving sprinting position for Desert Eagle and fixing also the position when Weapon Collision Trigger (Beta) is active.

Sorry no sound, and dont mind the level is just a test area.

Old video of this similar concept Moddb.com