New Player Effects, Textures, Shaders, Weapons, AI Anims, Objects, Vehicles, Scripts plus Unique Features (Dynamic Weapon, Wall Cover, More Realism, Kick Action, Dynamic Scope, Dynamic Hud) and more.

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AidenDemon
AidenDemon - - 567 comments

I want to download this update.

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F4Qs Author
F4Qs - - 272 comments

you can play the previous version of this mod until i release the final version. Check in files FCRMod (Beta Version)

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Marek33
Marek33 - - 3,891 comments

Excellent work! Considering, that you used the old animations, it's very impressive, how you managed to make them, much more tactical!

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F4Qs Author
F4Qs - - 272 comments

thanks marek, i use the variable "self.cnt:SetFirstPersonWeaponPos" and other functions to achieve that

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Guest
Guest - - 691,435 comments

I LOVE YOU AND YOUR WORK VERY VERY GOOOOD!

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F4Qs Author
F4Qs - - 272 comments

Thank you very much

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Description

INFO:
After four years of development, i think this is the best realism i can achieve. With this script, now you can "feel" the weight diferences between carrying a DE and M249. Also, reloading, Jumping, Sprinting (and other actions) have more move/shake. No more "floating" hands, so the gun moves with you (like real life). Most of this movements are affected by stamina.

VIDEO:
First, you can see the camera shakes and movement difference between walk, run, sprint.
In 00:18 the accuracy decrease after sprinting. Next to that when reload (even in crouch) the player movement and mouse sensivity also decrease and the camera goes slighty down (this only Heavy weapons)
And last when prone, the weapon has a new "idle", reload, and movement position, also the movement is restricted when aiming in this mode.

For now i have tested this on all fire weapons, but without individual "weight" and other specific configs, the only finished is m249.