Hello Commanders, welcome to my big Modproject, which is seperated into several Unitmods: Future Battlefield Pack Legends, (F.B.P.) Orbital , (F.B.P.) Elite ACUs, (F.B.P.) Civilians, (F.B.P.) New Techs, (F.B.P.) Defenses, (F.B.P.) Kaiju War and (F.B.P.) Infantry Warfare. Playable on Supreme Commander 1 and Forged Alliance.

Add media Report RSS UEF Tech 2 Escort Aircraftcarriers in action. (view original)
UEF Tech 2 Escort Aircraftcarriers in action.
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foxyfoxyy
foxyfoxyy - - 35 comments

like the idea that aircraft stay on carriers until they are manualy released by player... :)

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CDRMV Author
CDRMV - - 724 comments

The Aircraft don't stay directly on the Carriers so far, they only Docked on it when they need repair or fuel.
But I plan to integrate a Scriptcode on the Escort Carriers, which allows them to have a attached Airunits on them after Build.
I remember the Hovertransport from Labwars use a Scriptcode, which I need for this Feature.

I Plan to Check out the Orbitalwars/Experimentalwars Mod for a other Code too:
In one of them was a Orbitalfactory Dropship, which build the Landingpods (with Landunits) and spawns them on several Attachpoints on the Ship itself.
The Landingpods was to be aviable to selected After build to give them the Order directly like to drop thier Content on Land.

This will be the thing what I need more for my new Aircraftcarrier Concept.
But we will see.


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kontomoje
kontomoje - - 170 comments

Or see how it works Cybran T3 Aircraft Carrier?

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CDRMV Author
CDRMV - - 724 comments

A Escrot Aircraftcarrier is little bit smaller as an normal Aircraftcarrier.
This means:
This Ship can have an Hangar (Airfactory Inside) or not.
It is depended to the Size of this Shipclass.

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Guest
Guest - - 691,159 comments

Did you have any chance of complete these amazing carriers ? a very useful aproach for the gameplaying.

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CDRMV Author
CDRMV - - 724 comments

I will do my best to finish them. ;)

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Description

Is a Navalbased mobile Air Staging Facility