Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.

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pvcf Author
pvcf

ok, what is this ?
thisis the new sleeping back "weapon". its expanded to a camping-weapon :D
if you use it, player builds a camp (previous picture) and go sleep, this will then save the game.
i actually think since some days, how i handle possible enemy interaktion, and also i tested it on many maps, finally in this indoor map :/
... not right...
ok, thinking twice... and third... and even more... i actually have in mind: what, if i simply forbid (like in water), to build a camp indoors ?
that would mean, no save possibility for player. (yes, i'm not a friend for savespots, quicksave key is inserted and working flawless, and actually i can limit it with a time between counter, but...
but what, if you go indoors, and you know, you can't save there, would this be... very very more immersive or just way to hard?
(please take in mind, that i also tend to build in a save on quit option, which you can also choose all the time).

a other plan is, that i make it area depending, so i simply change the model depending on indoor area to a simple sleepingback, without the camp structure around...

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Szczekus
Szczekus

Changing to a sleeping bag indoors would be ideal imo.

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pvcf Author
pvcf

thank you for taking part on this discussion!!

in this case this sounds like the correct answer, especially considering the outdoor camp.
but, in reality: which mercenary would enter a building where he knows there are likely enemies, would pull out his sleepingback and go to sleep / rest ?
i'm not very comfortable with that, but ofcourse we need a solution...
but i still did not have a better one.

hmm, maybe a sleepingback covered with cartons or something like that ? :/

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Blue199
Blue199

interesting, would it restore your health and breath too?

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pvcf Author
pvcf

it will decrease food.
it will restore breath.
about health, i'm not sure actually, because i'm not sure, if it will be a one-way "save-weapon".

if you could use the camp as often you want, health-restore would be bad...
hmmm, what about this idea:
once the camp is builded, you can use it on THIS place again after some cool down time (let's say 10 minutes).
that would allow the player to walk back (its open world), and restore health and save again.
if you need this camp on another place, you would have to search for a new camp-weapon ... ?

any ideas ?

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Zva_gold
Zva_gold

I sent you a personal message!

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pvcf Author
pvcf

i get informed about pm, but not about written messages below pictures ;)

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Raygoza
Raygoza

Do please allow the camp to be relocated if the player is advancing a lot and doesn't want to go back a long way.

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