Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.

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pvcf Author
pvcf

sleepingback is a save weapon, which you have to transport and find to revisit/reuse. you can not pickup up the once builded camp.

the model for in / outdoor is automaticly selected, also the animation is done with real playermodel.
the niciest thing: enemies CAN walk by during sleeping and will start shooting. in this case player wakes up without doing gamesave and will mostly die within seconds, so it's a additional gameplay feature to find savespots which are really secured.

i was also thinking about tweakable camp behavior, like more camouflage or faster reuse (in this demo its set to some seconds, which is ofcourse senseless), but i'm to lazy/have no mood to expand it more due to my actual real life circumstances.

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Blue199
Blue199

Nice! I like the little Zs too :)

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pvcf Author
pvcf

thank you :)
usually i have them for knocked down and sleeping enemies, so you know if they are death or just unconscious.

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Marek33
Marek33

Awesome work like always!

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pvcf Author
pvcf

thank you :) atleast i have now a fine savegame functionality which fit in the open world concept and does not base on hotkey and additionally eat up a slot, so it makes more sense to equick player with backpack and pockets :)

Reply Good karma+2 votes
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