Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.
this was one day ago a phad in the mountains, which player could pass within seconds. yesterday i was thinking about if i simply could do a cave instead (you know, rockwalls on both sides and a ceiling :D ).
then i was thinking: how would old adventures handle such a cave? right: with a rusty door inside, just to keep exploring intresting. ofcourse its locked and player have to search for a key :D
now this formerly "wihtin seconds-walk way" is way more intresting but it also forces me finally to think about a better key-management and handling. currently a key-locked door opens immediately if player have a key, like in original FarCry, but this is not very immersive -.-
one question for public TFT gamma values: did you see on the right side all black or very dark rocks ?
Maybe it's not a very impressive, but I still like it much more than waiting for some other in a game character to open that door for me (modern fps campaign in a nutshell basically).
I can see it clearly when I put brightness at 50%, but when I have 10 or 20% I can't see it at all.
thank you for the gamma feedback!
about the key management: i was thinking today about and it would be intresting, if player have to try on each key-locked door his keys seperately by his own, trying to find a fitting one. but i think its to hard to implement :/ but its exact that point of immersion which i always try to reach -.-
maybe i sleep another night over it and i find a way to implement this without to much hassle.
You welcome!
That could be really interesting, but It would be definitely hard to implement.
still thinking about ... :D
but inbetween i'm sure about: this is a must have ...
It's hard to see if I put brightness on less than 30%
thank you! so, your normal windows working brightness is lower than 30% ?
I'm using my phone right now
You sould add some dead bodys in cave and some flams will be cool :D
this cave is used by military forces, so i'm limited to things would be really there, dead bodys must be also a warning sign, maybe toxic gas or something, will see if i could use this idea somewhere else :)
what did you mean with "flams" ?
I mean flames Image.shutterstock.com :D
ofcourse you have right: a burning torch would add nice moving light and shadows inside the cave and would add much ambience.
but:
i get all the times breaks of immersion if i see a abandoned cave with endless burning torches in other games, so this is not a option for me, atleast i have a flashlight with battery handling (battery is like amunition which have to be collected for the flashlight you have).
good thinking on immersion-killing "lit since the dawn of men"-torches.
i, as mercenary, would not use burning torches inside a cave (much work, smoke, durability), i think russian military forces would install very odd electrical lights.
looking nice :D (Y) offtopic but i wish someone could port this suweet Deagle into Stalker, cuss the vanilla Deagle there is merely AWFUL, talk about raping a weapon ......
haha, thats a shame ;)
On my phone's lowest brightness, the right side is barely visible, some lines of dark yellow. But on 50% brightness, I can understand the full picture, and the artistic impression.
Das ist sehr güt, ich mag dieses mod XD
I'm not very good at German, forgive me.
you are welcome and the german sentence is nearly 99.9 % perfect:)
Wow, schönheit platz!
spasibo :)