Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.

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pvcf Author
pvcf - - 4,943 comments

this was one day ago a phad in the mountains, which player could pass within seconds. yesterday i was thinking about if i simply could do a cave instead (you know, rockwalls on both sides and a ceiling :D ).
then i was thinking: how would old adventures handle such a cave? right: with a rusty door inside, just to keep exploring intresting. ofcourse its locked and player have to search for a key :D
now this formerly "wihtin seconds-walk way" is way more intresting but it also forces me finally to think about a better key-management and handling. currently a key-locked door opens immediately if player have a key, like in original FarCry, but this is not very immersive -.-

one question for public TFT gamma values: did you see on the right side all black or very dark rocks ?

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Marek33
Marek33 - - 3,890 comments

Maybe it's not a very impressive, but I still like it much more than waiting for some other in a game character to open that door for me (modern fps campaign in a nutshell basically).

I can see it clearly when I put brightness at 50%, but when I have 10 or 20% I can't see it at all.

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pvcf Author
pvcf - - 4,943 comments

thank you for the gamma feedback!

about the key management: i was thinking today about and it would be intresting, if player have to try on each key-locked door his keys seperately by his own, trying to find a fitting one. but i think its to hard to implement :/ but its exact that point of immersion which i always try to reach -.-
maybe i sleep another night over it and i find a way to implement this without to much hassle.

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Marek33
Marek33 - - 3,890 comments

You welcome!

That could be really interesting, but It would be definitely hard to implement.

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pvcf Author
pvcf - - 4,943 comments

still thinking about ... :D
but inbetween i'm sure about: this is a must have ...

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DyNaM1k_Official
DyNaM1k_Official - - 215 comments

It's hard to see if I put brightness on less than 30%

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pvcf Author
pvcf - - 4,943 comments

thank you! so, your normal windows working brightness is lower than 30% ?

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DyNaM1k_Official
DyNaM1k_Official - - 215 comments

I'm using my phone right now

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Gendarme_Zero
Gendarme_Zero - - 1,968 comments

You sould add some dead bodys in cave and some flams will be cool :D

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pvcf Author
pvcf - - 4,943 comments

this cave is used by military forces, so i'm limited to things would be really there, dead bodys must be also a warning sign, maybe toxic gas or something, will see if i could use this idea somewhere else :)
what did you mean with "flams" ?

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Gendarme_Zero
Gendarme_Zero - - 1,968 comments

I mean flames Image.shutterstock.com :D

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pvcf Author
pvcf - - 4,943 comments

ofcourse you have right: a burning torch would add nice moving light and shadows inside the cave and would add much ambience.
but:
i get all the times breaks of immersion if i see a abandoned cave with endless burning torches in other games, so this is not a option for me, atleast i have a flashlight with battery handling (battery is like amunition which have to be collected for the flashlight you have).

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PetrenkaPie
PetrenkaPie - - 1,040 comments

good thinking on immersion-killing "lit since the dawn of men"-torches.

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pvcf Author
pvcf - - 4,943 comments

i, as mercenary, would not use burning torches inside a cave (much work, smoke, durability), i think russian military forces would install very odd electrical lights.

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ice_trey
ice_trey - - 1,106 comments

looking nice :D (Y) offtopic but i wish someone could port this suweet Deagle into Stalker, cuss the vanilla Deagle there is merely AWFUL, talk about raping a weapon ......

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pvcf Author
pvcf - - 4,943 comments

haha, thats a shame ;)

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Admer456
Admer456 - - 826 comments

On my phone's lowest brightness, the right side is barely visible, some lines of dark yellow. But on 50% brightness, I can understand the full picture, and the artistic impression.

Das ist sehr güt, ich mag dieses mod XD
I'm not very good at German, forgive me.

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pvcf Author
pvcf - - 4,943 comments

you are welcome and the german sentence is nearly 99.9 % perfect:)

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HFCR
HFCR - - 501 comments

Wow, schönheit platz!

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pvcf Author
pvcf - - 4,943 comments

spasibo :)

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