Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.

FarCry0637
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pvcf Author
pvcf - - 4,943 comments

actually i use a technice for editing the level where i have moved the vegetation array out of the cry file and keep only the exported version in a additionally pak file, which is then loaded seperately in full game.
that save me 100mb in editor which helps a lot.
(sometimes 10 mb can make the difference between /can save the map / all work is gone... can't save....)

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Admer456
Admer456 - - 826 comments

The scenery looks like Battlefield 2. :D

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Marek33
Marek33 - - 3,891 comments

Not really. Here it's much better in my opinion. Maybe you mean with some mods, but even with most of the mods Battlefield 2 doesn't look this good. Maybe PR, FH or some similar mod can have this kind of graphic. However, this is not on ultra settings.

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Admer456
Admer456 - - 826 comments

You misunderstood me. I meant the atmosphere, the look and feel. I think that this atmosphere is like from the "Dalian Plant" map in BF2.

The 64-player version of the map has the Red Team spawn where the environment reminds me of this. :)

BF2 doesn't have these cool customisable terrain shaders. BF2 doesn't have such cool customisable particle effects. And the water of BF2 is lame compared to Far Cry 1. But I didn't mean the graphics.

Funny thing is, in Far Cry 1, I get more fps on high compared to BF2 on lowest. XD

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pvcf Author
pvcf - - 4,943 comments

this screenshot is done with texture setting "high", (very high and ultrahigh are also availible), also the terrain is rendered in 1k resolution, for release i will rerender it in 4k.

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Marek33
Marek33 - - 3,891 comments

Admir: I see.

Actually BF2 with some mods can have amazing particles like the Project Reality mod (which is a standalone for some time, but it has that particles even when it was a mod so it counts).

The BF2 overall doesn't have that good shader, which is a reason why it would be great if there would be some shader mod.

Really? I was thinking that you would get more FPS in BF2 instead of Far Cry.

Pvcf: Wow! I'm looking forward for that!

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Admer456
Admer456 - - 826 comments

Lol. People in my country often miscall me Admir instead of Admer. Imagine if I called you Marik instead of Marek. :3

Yesterday I managed to run BF2 at 64x64 and 192x144. Basically, the framerates were the same. :(

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Marek33
Marek33 - - 3,891 comments

I'm sorry, but originally I wrote Admire instead of an Admer and somehow I wrote Admir. I'm using an online grammar checker since I can't write some things which could be written by an English keyboard. And I know that I could change it into English one, but since I can use this program I don't need to.

And I was thinking that BF2 was overall well optimized.

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pvcf Author
pvcf - - 4,943 comments

Marek33

> Wow! I'm looking forward for that!

yeah, i can't render inbetween in another resolution, one you done this, you can't paint anymore landscape textures. there is a bug in cryengine which simply shows no effect :D
only deleting the whole pak file helps then.
also rendering in 4k need ages in comparison to 1k.

note: the terrain are 8 layers, 8 images layered over eachother, rendering them in 4k need endless ram and time, but i think in the 64bit workspace i can do this actually :D i will also try a 8k rendering and see what happens (and if its worth the effort)

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Marek33
Marek33 - - 3,891 comments

8k? I'm not sure if that's a good idea since 4k is good enough and it will probably crash a lot.

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pvcf Author
pvcf - - 4,943 comments

yeah, will see :)
i'm also inbetween a little familiar with crytek export pak format and there are also ways with different pak's which probably would allow to have different sets of such packages (but this would mean a game restart with automatic copying pak files in the levelfolder)

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