Bringing The Fallout Universe into an empire building genre, take control of one of the Wasteland Factions vying for the power and control of the wastes. Guns, Melee, Power Armour, Gunships, Espionage, Diplomacy. What tools will you use to Tame the Wastes? Blood will be spilt and empires will be forged, because we all know. War Never Changes....

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The banks are on holiday in the sunny UK, but The Wasteland never rests! Get the latest version now!

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Alpha4

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Fallout Tame The Waste Alpha4

 photo fe1395f8-ddcc-459b-9047-59c382f9fcfd_zpsff168f90.jpg

Join the battle for the Wasteland:

Tech Advisor Screen
City ScreenDawn Of Man Screen

It is time to leave the Vaults and Tame The Waste:

 photo 0f13095d-cf60-4ecc-b7b6-6bbca10bf97a_zps4d0a228c.jpg


Visit Our Main Forums Here:

Forums.civfanatics.com

What's New?

Alpha 4

Improvement Growth unlocked by Tech:

Now improvements will only begin to upgrade when you have researched the technology needed to build it.

Expensive Improvements:

It is now even harder to Improve the Wasteland as improvements are properly expensive! Hopefully there will be a lot less "I got too much money!" now.

Wasted Wasteland:

The Wasteland is now even more well... wastelandy... Less Ruins, Less Trees, and much more wasteland! It's brutal out there!

New Economics:

Bonus resources are now much more important, every building in the game is now boosted by having access to bonus resources, the more ya got the more ya get!
(this is still really early stage and will need additional 'Building Chains' to help take advantage of more resources and generally give you a more advanceable and tailorable {technical term} city economy. As well as the addition of more resources and also 'produced' resources.)

Vault Buildings:

Vaults now have their own set of buildings, so 'village' and 'vault' towns now produce there own kinds of building.
(Right now the general rule is that Vault buildings produce more of everything except culture and espionage, as they are more closed off from the world, Vault buildings also create more specialist slots.)

Vault Improvement:

You can now build an improvement on vaults, that also unlocks the ability to build certain buildings in your town (currently only 1 building, but we will add more eventually)

City Prereq Size for Units:

Now towns have to be a certain size to build units. (the better the unit the bigger the town size) This info can be accessed through the units pedia screen.

New Unit Graphics:

Lots of new unit graphics and faction specific art thanks to clanky.

Known Issues:


Starting location 'Vault' Bug:

Still haven't managed to get the vault starting map bug fixed. In order for the game to run properly you need to start a new game, let it load to after the DoM screen, then quit to main menu and start a new game, then the game works properly and factions that need it will start with a vault.

Comments
AnimaPersona
AnimaPersona

Keep up the excellent work.

Reply Good karma Bad karma+3 votes
FamousSpear Author
FamousSpear

cheers!

Reply Good karma+2 votes
FamousSpear Author
FamousSpear

Release Version was bugged! Sorry...

If you have this error:

"GFC Error:failed to initialize the primary control theme"

and a crash to desktop

We have now fixed it and you should have it available for download in 24 hours tops!

Reply Good karma+2 votes
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