Bringing The Fallout Universe into an empire building genre, take control of one of the Wasteland Factions vying for the power and control of the wastes. Guns, Melee, Power Armour, Gunships, Espionage, Diplomacy. What tools will you use to Tame the Wastes? Blood will be spilt and empires will be forged, because we all know. War Never Changes....
New patch for Alpha5 Contains: Stuff! See Below for Details and install instructions
A few major bug fixes:
Super Mutant Machine Gunner no longer available to Non-SM Factions.
New Frontiers Tech Missing Quote.
Road Price is Wrong, Paved Road Price Wrong, Watermill Costs Nothing
Buildings are not properly disabled by Civics.
Some Units not buildable.
CTD crash. It was after a 'chunk' of AI autoplay.
(All should be fixed)
Some fairly large changes to improvements:
Wind/Watermills, quarries, workshops now much more important for early development.
2 New dens so that all monsters now have a den.
ExtraPillage content incresed (pillaging should be much more valuable now)
Many more processes that unlock in smaller increments throughout the game, 100% wealth removed.
Major Price Increases:
Buildings and units now take much more time to build. (may have gone too far the other way now. playtest/feedback needed.)
Hopefully later parts of the story will be more likely to occur now.
Hopefully the AI will be a bit better at expanding now.
Some New Button Art:
Resources and 'Culture/Safety' buttons.
Removed some units from the Barbarian Roster, so they should be a bit less devastating.
And that's about it.
Unzip, place the 'assets' folder inside the mod install folder and replace as requested.