Come in Fellow Wastelanders. I saw a Death Claw out there so you will not wish to tarry long upon my porch this night!
So, I just discovered this on Youtube when someone mentioned they had seen some 'let's play' footage of the mod on Youtube. This is really quite exciting, when a stranger tells you they have seen footage of your mod in a video made by another stranger!
Anyway, that is enough of me having a little 'whoop-di-do' party. I thought I would share this with you all to share the love.
This is Commisar Bro looking at (I think) the A5 version of the mod, so it doesn't have all of the latest goodies on display, but it is a nice 10 minute teaser for anyone who is interested at taking a peek inside the Vault.
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5.51 Full Release
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As a final thing I thought I would respond to the Comments/Feedback that Commissar gives, just to give you a peek behind the Nuclear proof curtain.
So this was the big comment, that parts of the UI are hard to read, I completely agree, I spent months trying to solve this issue and it is not straightforward.. Different bits of the UI are controlled in different places, by different files and most of it is not easy or clear to work out?!? In the end I gave up for the time being simply because it got to a point where my experiments were either doing nothing or making things look worse.
We sadly no longer have the Graphics/UI guys on the team as real life took them away, so I am always looking for people that want to come on board and help take that part of the project on. There are 100s of buttons and art pieces still to make! (We also can teach how to do this if you are arty but not codey)
All civs are not created equal. There are now 4 Vault Civs (BoS being one of them) that require Vaults to found on, the other Civs operate like normal, being allowed to found anywhere. Faction variety is pretty minimal right now, as that is a stage of the mod that I am not at yet. I am still building the 'Core' of the mod and want to finish putting in all of the 'Game Rules' before I go too far into tweaking and changing those rules for each civ.
Survivors cannot leave the borders of your civ, because they are too scared, and they have a right to be with the latest version's Wasteland difficulty. This was done for 2 reasons, one to help the AI not kill itself by spamming Survivors to go get killed by animals constantly and two was to help the player not get their first people murdered before turn 10! (These guys are good for a happiness boost at the start of the game)
Other than that a big thank you to Commisar for your kind comments and for posting up a video of the mod on youtube!
Stay safe out there Wastelanders!