Fixed version of mod Faiterial's Buildings.
Enjoy!
150+ total errors fixed!:
15+ Syntax errors
100+ Entry errors
1 Localisation error!
Creator of this mod : Faiterial
Creator of this patch: Fenix369

Compatible with AGOT

Page of creator of this mod: Steamcommunity.com

NEW BUILDINGS

Castle Buildings

  • Citadel - Retinue Size, Fort Level and Military Techpoints
  • Forge - Military Techpoints and Retinue Size
  • Plaza - Culture Techpoints and Prestige
  • Tavern - Economy Techpoints and Wealth
  • Well - Siege Defence
  • Drydock - Fleet Size
  • Fireplace - Prestige
  • Dungeon - Prestige
  • War Room - Levy Rate
  • Throne Room - Prestige - U2
  • Household Banners - Prestige -U7
  • Road Tolls - Wealth -U7
  • Gallows - Revolt Risk Lowered -U7
    LV 1 Wall Upgrades
  • Moat - Fort Level
  • Crenellations - Fort Level
  • Reinforced Gate - Siege Defense
    LV 2 Wall Upgades
  • Oil Cauldrons - Siege Defense and Fort Level - U2
  • Iron Gates - Siege Defense and Fort Level - U2
    LV 3 Wall Upgrades
  • Mounted Ballistas - Siege Defense - U5
    LV 4 Wall Upgrades
  • Trebuchets - Siege Defense - U5


City Buildings

  • Tavern - Wealth
  • Prison - Arrest Chance and Revolt Risk Lowered
  • Armory - Garrison Size
  • Blacksmith - Archer Levy and Light Foot Levy
  • Farm T1 - Wealth
  • Farm T2 - Wealth
  • Brothel - Wealth
  • Lighthouse - Wealth and Fleet Size
  • Artists Guild - Culture Techpoints - U5
  • Household Banners - Prestige -U7
  • Road Tolls - Wealth -U7
  • Gallows - Revolt Risk Lowered -U7


Fort Structures

  • Barracks T1 - Garrison Size and Retinue Size
  • Barracks T2 - Garrison Size and Retinue Size
  • Barracks T3 - Garrison Size and Retinue Size - U1
  • Stone walls - Fort Level - U1
  • Towers - Fort Level
  • Stone Towers - Fort Level - U1
  • Ballista Tower - Siege Defense - U5
  • Commander Tent - Retinue Size
  • Commander Building - Retinue Size


Mansion Buildings

  • Courtyard - Prestige
  • Courtyard Fountain Upgrade - Prestige
  • Minor Investment - Wealth - U1
  • Large Investment - Wealth - U1
  • Family Tomb - Liege Opinion and Piety - U2
  • Guard Hall - Garrison Size - U2
  • Soldier Hall - Levy Size - U2


Temple/Church

  • Graveyard - Piety and Liege Opinion
  • Soup Kitchen - Revolt Risk Lowered and Wealth Penalty - U1


Tribal Buildings

  • Sacred Ground - Piety - U2
  • Ancestor Stones - Culture Techpoints - U3
  • Slave Trader - Wealth - U3
  • Chieftans Hall - Prestige - U3
  • Kings Hall - Prestige - U3
  • Spiked Ditch - Fort level - U5
  • Gathering Spot - Retinue size - U5
  • Household Banners -Prestige -U7
  • Road Tolls -Wealth -U7
  • Scout Outpost - Fort Level -U7
  • Brawling Arena - Light Foot Levy -U7
  • Hunting Grounds - Archer Levy -U7


Nomad

  • Trade Camp - Wealth - U1
  • Trade Hall - Wealth - U1
  • Drinking Tents T1 - Wealth - U6
  • Drinking Tents T2 - Wealth - U6
  • Road Tolls - Wealth -U7
  • Scout Outpost - Fort Level -U7
  • Brawling Arena - Light Foot Levy -U7
  • Hunting Grounds - Archer Levy -U7


Hospital

  • Treatment Camps - Disease Resistance - U1
  • Clinic - Disease Resistance - U1
  • Cremation Site - Disease Resistance - U2


Trade Post

  • Warehouse - Trade - U1
  • Navy Supplies - Trade - U1
  • Merchant Hall - Trade - U2
  • Ballista Emplacement - Fort Level - U6
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Faiterial's Buildings

Faiterial's Buildings

Patch

To install extract zip file into your mod folder.(Documents/ParadoxInteractive/Crusader Kings II/Mod) Support me on ko-fi.com Url: https: //ko-fi.com/fenix369...

Post comment Comments  (0 - 10 of 11)
Guest
Guest - - 691,678 comments

Nice mod. Can you add a system where you can destroy a holding in a county

Reply Good karma Bad karma0 votes
Fenix369 Creator
Fenix369 - - 7 comments

I will see what I can do about that but first describe what exactly you need. What you need to destroy?

Reply Good karma+1 vote
Guest
Guest - - 691,678 comments

Basically a system where you can destroy holding in an individual county. The AI in Ck2 are kinda dumb and they usually stack temple holding (for some reason) in a particular county. If I have the ability to destroy city, temple and castle in a county I can do an insane bonus stack on a county by specializing it. For example, If I can destroy any other castle and temple holding in the county of Venezia and stack build city in it I can have a huge amount of tax income. In addition I can also build a Great Harbor in that county to have an insane amount of income. I once tried this and and able to achieve almost 8k tax income from that county only. The only way to destroy a holding in Ck2 right now is to use the console command destroy_settlement. This kinda suck because console command cant be used in Ironman mode

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Fenix369 Creator
Fenix369 - - 7 comments

I made a mod where you can destroy any holding in your county except capital holding of your county is that okay?

Reply Good karma+1 vote
Guest
Guest - - 691,678 comments

Yes that would be awesome

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Fenix369 Creator
Fenix369 - - 7 comments

Moddb.com
This is the link of the mod. If something has gone wrong feel free to message me.
To be updated about updates and new features subscribe on my profile.

Reply Good karma+1 vote
Fenix369 Creator
Fenix369 - - 7 comments

New buildings for holdings. I will update description soon. Thank you for your feedback.

Reply Good karma+2 votes
DobleDamage
DobleDamage - - 10 comments

Thanks for updating, and sounds cool!. Quick question: Is it compatible with mods? let's say, the AGOT (Game of Thrones) mod?

Reply Good karma Bad karma+2 votes
Fenix369 Creator
Fenix369 - - 7 comments

Yes it is. :D

Reply Good karma+1 vote
DobleDamage
DobleDamage - - 10 comments

Can you a more detailed description pls? Looks interesting, but I have no idea what it is for. Looks? stats? events? what is it for?

Reply Good karma Bad karma+2 votes
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