Long since in development, Faerun Total War is finally going to make a first release. A mod for M2TW Kingdoms, set in the world of Forgotten Realms, in the vast continent of Faerun. While our campaign is being reworked, the first release is focusing on custom battles.

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Add media Report RSS Intended Winning Conditions for Faerun: Total War V.0.2 (view original)
Intended Winning Conditions for Faerun: Total War V.0.2
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p00rplayer720
p00rplayer720 - - 33 comments

Glad to see it's still alive!

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Mr_Nygren Author
Mr_Nygren - - 3,813 comments

Assurbanippal has been finishing off new models ever since October 2020, so he never stopped - and he has been publishing models at least since 2015.

Since 2020 there are about 11 new entire factional rosters completed.

They're gonna be implemented in the near future, as we have already 5 of them inside the game, then there are three more outside of the game ready to be coded into it - and then the final two that are currently completed will probably be sent in the near future.

As for the older 12 factions they too have unimplemented models but I'm not sure those are available. I do know that the mod-leader has a bunch of stuff too including models for these factions that are yet to be implemented by him.

So there are two WIP:s and we only have access to the one with 5 new factions, but none of the additions by Vladyviid/Wizard of Turnish - but Assurbanippal has all the models of the remaining 10 factions without rosters in the release, as he made them. So it's only a matter of time before the remaining 10 are inside of the game.

For the older 12 factions that's Vlad's WIP that nobody else has so we'll see when he returns if they will get more stuff.

I do know though that the 12 factions of the release are mostly using placeholder mounts, due to the mod not having the correct animations at the time of the release -so most of them will get new mounts that are custom.

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Description

I've added all the winning conditions based on the information provided in the "Faction List and Goals"-thread from Vlad and Titus over at the TWC Develpment Group Forum, but I've only done the 12 factions of the 0.2 release.

The main difference between my file and Glasseman's file that he uploaded at moddb?

Short campaign = 15 regions instead of 25.

Long campaign = 40 regions instead of 60.

And I've added all the appropriate regions that each of the factions should hold, based on what settlements they had ownership of in the descr_regions-file - so unlike in Glasseman's file you have all the proper settlements added to the "hold" condition.

And I've added the goal to outlive their main rivals. In the short campaign this is their one main enemy in the campaign that they need to outlive, and based on the information provided at the developer's group over at TWC - in the long campaign it's the same enemy plus any additional enemies mentioned there.

Glasseman only had the victory conditions of holding 25 regions in the short campaign, and 60 in the long campaign - so I've added the intended winning conditions instead.

Installation:

Place inside of Medieval II Total War\mods\FaerunV02\data\world\maps\campaign\imperial_campaign and click yes on overwriting the old file.