Exodus Title




EXODUS is short adventure through 2 large, vanilla format maps loaded with a variety of themes, secrets and the usual run-and-gun action that most Doom WADs have. Although the maps are vanilla format, EXODUS will only run properly on a ZDoom based port. Playing with these maps in Zandronum, with jump disabled, and mouselook enabled is the recommended experience, and how these maps were tested.


MAP01 was originally supposed to be a map contributed to DBP 35, but due to time constraints and a design not fitting in line with most DBP's, it did not make it into the final release of that project. However, here I still used some DBP 35 associated resources (See "ReadMe.txt").

MAP01 Imps



MAP02 is the full "as intended" version of Auger Zenith's MAP10. It somewhat dramatically contrasts the theme of MAP01. I intentionally removed and changed many of the elements that I thought were unique to AZ (The "getaway car", some sounds, the custom HUD etc.), as I want this map to be thought of it's own idea, and not simply "A remake of my Auger Zenith map." Duke Nukem 3D vibes are abundantly present here.

MAP02 Baron



These maps are not ridiculously challenging slaughterfests or extremely complicated in their layout or navigation. MAP01 in particular is slow paced and fairly tame in action for the first half of the map. Both maps lead to an ending with a couple of large battles, but players should be plenty accustomed by that point. Secrets are numerous in both maps, but except for a secret in MAP02, all are somewhat easy to find. Nonetheless, these are large maps with a 30-60 minute completion time for each, so my suggestions when playing are as follows:

  1. Save often! Even if you think it's easy, dying obviously means starting all the way at the beginning again.
  2. Exploration pays off! I don't just mean find secrets; you can beat these maps without finding any. I mean take an extra moment to walk around and look behind, on top of, or inside: walls, crates, waterfalls, rocks, check dark corners etc. as these maps use several vast and open areas with items (mostly health and ammo) scattered throughout.
  3. Observe and take advantage of shortcuts, especially if playing coop. There are a handful of moments in these maps that have very long lifts, or require a lot of traversing. In many instances, a shortcut becomes available after you pass through the area "the long way". Long lifts reveal a (usually two way) teleporter, areas that would normally require you to backtrack to a previous spot will have shortcuts open such as ventilation shafts, cat-walk/roof top type obstacles have, for example, a ladder or lift unblocked to easily recover back to the top and try again. etc etc etc

One Final Note: Consider playing this with the alternate music (included as a separate WAD file) if you plan on streaming or recording MAP02, to avoid any risk of your video being flagged for Copyright.

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SoBad and I sit down for a chat where he covers a range of topics and questions regarding my level design approach, both with EXODUS and with my mapping in general. You can watch the full interview here and if you enjoyed his interview/playthrough, I recommend subscribing as he has a lot of great Doom content like this!


Here is supplementary video to the interview showing many of the direct references and inspirations I took from movies while making EXODUS, specifically with MAP02 "Mega Corps":

EXODUS Map Size Compared to Other Doom WADs

EXODUS Map Size Compared to Other Doom WADs

Feature 2 comments

EXODUS is advertised as two "large" maps.... but just how big are they really? Here, I do a couple of quick comparisons to give players some perspective...

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EXODUS (Doom II WAD)

EXODUS (Doom II WAD)

Full Version 1 comment

2 large maps made for DOOM II, including an original "as intended" version of MAP10 from the popular "Auger Zenith" WAD. Runs on any ZDoom based source-port...

Comments
skynet0085
skynet0085

Awesome maps well designed, good gameplay, nice textures especially snow textures, you can't go wrong here, download now!!!!

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Guest
Guest

Nice maps that are well designed with good gameplay and lots of resource!

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HDrambo
HDrambo

This big badass Wad is a Masterpiece of surprise and suspense! When you thought you wiped out all the Monstars well...Save quick and often as the author Chris Moyer recommended! Will take some time to finish! HDrambo approves Shabash!

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