EXODUS is short adventure through 2 large, vanilla format maps loaded with a variety of themes, secrets and the usual run-and-gun action that most Doom WADs have. Although the maps are vanilla format, EXODUS will only run properly on a ZDoom based port. Playing with these maps in Zandronum, with jump disabled, and mouselook enabled is the recommended experience, and how these maps were tested.
MAP01 was originally supposed to be a map contributed to DBP 35, but due to time constraints and a design not fitting in line with most DBP's, it did not make it into the final release of that project. However, here I still used some DBP 35 associated resources (See "ReadMe.txt").
MAP02 is the full "as intended" version of Auger Zenith's MAP10. It somewhat dramatically contrasts the theme of MAP01. I intentionally removed and changed many of the elements that I thought were unique to AZ (The "getaway car", some sounds, the custom HUD etc.), as I want this map to be thought of it's own idea, and not simply "A remake of my Auger Zenith map." Duke Nukem 3D vibes are abundantly present here.
These maps are not ridiculously challenging slaughterfests or extremely complicated in their layout or navigation. MAP01 in particular is slow paced and fairly tame in action for the first half of the map. Both maps lead to an ending with a couple of large battles, but players should be plenty accustomed by that point. Secrets are numerous in both maps, but except for a secret in MAP02, all are somewhat easy to find. Nonetheless, these are large maps with a 30-60 minute completion time for each, so my suggestions when playing are as follows:
One Final Note: Consider playing this with the alternate music (included as a separate WAD file) if you plan on streaming or recording MAP02, to avoid any risk of your video being flagged for Copyright.
SoBad and I sit down for a chat where he covers a range of topics and questions regarding my level design approach, both with EXODUS and with my mapping in general. You can watch the full interview here and if you enjoyed his interview/playthrough, I recommend subscribing as he has a lot of great Doom content like this!
Here is supplementary video to the interview showing many of the direct references and inspirations I took from movies while making EXODUS, specifically with MAP02 "Mega Corps":