2 large maps made for DOOM II, including an original "as intended" version of MAP10 from the popular "Auger Zenith" WAD. Runs on any ZDoom based source-port (Zandronum, GZDoom etc.) Jump/crouch should be disabled, but mouse-look/vertical aiming is encouraged. Single Player and Coop compatible.
I was recently interviewed by YouTuber "SoBad" on the making of MAP02 of EXODUS, including some of my more general level design approaches and inspirations...
exodus: playthrough & interview by sobad on the making of map02
EXODUS is advertised as two "large" maps.... but just how big are they really? Here, I do a couple of quick comparisons to give players some perspective...
exodus map size compared to other doom wads
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